feat(network): a clear auth-failed node banner with a fix-it action

When the node rejects the wallet's RPC login (bad rpcuser/rpcpassword), the
status bar showed developer jargon ("Auth failed — check rpcuser/rpcpassword")
and the only action was Reconnect, which just repeats the failure. Now a
dedicated AuthFailed banner reason surfaces "Wallet can't sign in to the node"
with a plain-language detail and a real fix: Restart node for the embedded
daemon (regenerates its cookie creds) or Open config folder for an external one
(to fix DRAGONX.conf). Driven by a new rpc_auth_failed_ flag (set on the auth
path, cleared on each connect attempt), with evaluator unit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-10-18 11:53:29 -05:00
co-authored by Claude Opus 4.8
parent adf61e43d6
commit 0101cc707c
6 changed files with 66 additions and 7 deletions
+13 -3
View File
@@ -2662,6 +2662,7 @@ void App::renderNodeStatusBanner()
const NodeBusyText busy = nodeBusyText();
in.node_busy = busy.busy;
in.node_busy_detail = busy.compact; // one line; the overlay and the quit prompt explain more
in.auth_failed = rpc_auth_failed_;
const ui::NodeBannerState banner = ui::evaluateNodeStatusBanner(in);
if (!banner.show) return;
@@ -2698,6 +2699,8 @@ void App::renderNodeStatusBanner()
title = TR("node_banner_no_peers_title"); icon = ICON_MD_CLOUD_OFF; break;
case ui::NodeBannerReason::NodeBusy:
title = busy.title.c_str(); icon = ICON_MD_HOURGLASS_EMPTY; break;
case ui::NodeBannerReason::AuthFailed:
title = TR("node_banner_auth_title"); icon = ICON_MD_LOCK; break;
case ui::NodeBannerReason::FullNodeOffline:
default:
title = TR("node_banner_offline_title"); icon = ICON_MD_CLOUD_OFF; break;
@@ -2706,13 +2709,15 @@ void App::renderNodeStatusBanner()
const char* actionLabel = nullptr;
if (banner.action == ui::NodeBannerAction::Reconnect) actionLabel = TR("node_banner_reconnect");
else if (banner.action == ui::NodeBannerAction::RestartNode) actionLabel = TR("node_banner_restart");
else if (banner.action == ui::NodeBannerAction::OpenConfigFolder) actionLabel = TR("node_banner_open_config");
// The NoPeers case deliberately carries no passthrough detail (connection_status is just
// "Connected" there, which reads as a contradiction under the "no peers" headline). Show a
// translated, actionable hint instead; every other reason keeps its live status/error text.
const std::string detailText = (banner.reason == ui::NodeBannerReason::NoPeers)
? std::string(TR("node_banner_no_peers_detail"))
: banner.detail;
std::string detailText;
if (banner.reason == ui::NodeBannerReason::NoPeers) detailText = TR("node_banner_no_peers_detail");
else if (banner.reason == ui::NodeBannerReason::AuthFailed) detailText = TR("node_banner_auth_detail");
else detailText = banner.detail;
const float padX = ui::Layout::spacingLg();
@@ -2801,6 +2806,11 @@ void App::renderNodeStatusBanner()
if (m::TactileButton(actionLabel, ImVec2(btnW, btnH))) {
if (banner.action == ui::NodeBannerAction::RestartNode) restartDaemon();
else if (banner.action == ui::NodeBannerAction::Reconnect) tryConnect();
else if (banner.action == ui::NodeBannerAction::OpenConfigFolder) {
const std::string conf = rpc::Connection::getDefaultConfPath();
util::Platform::openFolder(std::filesystem::path(conf).parent_path().string(),
/*createIfMissing=*/false);
}
}
}