feat(balance): pending chip in the Donut, Shield and Timeline layouts too
Extends the labeled "Pending +X" chip (with its awaiting-confirmations tooltip) to three more layouts via a shared DrawPendingChip() helper. It draws on the ticker line (the USD value sits on the line below in these layouts, so there's no overlap) and is skipped if it would overflow the card. The remaining draw-list layouts with right-aligned content (Consolidated, Minimal, the grid variants) are left for a follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -748,6 +748,11 @@ static void RenderBalanceDonut(App* app) {
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dl->AddText(capFont, capFont->LegacySize,
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ImVec2(ImGui::GetCursorScreenPos().x, tickerY),
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OnSurfaceMedium(), DRAGONX_TICKER);
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DrawPendingChip(dl, ImVec2(ImGui::GetCursorScreenPos().x
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+ capFont->CalcTextSizeA(capFont->LegacySize, 10000, 0, DRAGONX_TICKER).x
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+ Layout::spacingMd(), tickerY),
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ImGui::GetCursorScreenPos().x + ImGui::GetContentRegionAvail().x,
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capFont, capFont->LegacySize);
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ImGui::NewLine();
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// USD value
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@@ -1663,6 +1668,11 @@ static void RenderBalanceShield(App* app) {
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dl->AddText(capFont, capFont->LegacySize,
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ImVec2(ImGui::GetCursorScreenPos().x, pos.y + heroSz.y - capFont->LegacySize),
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OnSurfaceMedium(), DRAGONX_TICKER);
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DrawPendingChip(dl, ImVec2(ImGui::GetCursorScreenPos().x
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+ capFont->CalcTextSizeA(capFont->LegacySize, 10000, 0, DRAGONX_TICKER).x
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+ Layout::spacingMd(), pos.y + heroSz.y - capFont->LegacySize),
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ImGui::GetCursorScreenPos().x + ImGui::GetContentRegionAvail().x,
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capFont, capFont->LegacySize);
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ImGui::NewLine();
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double usd_value = state.getBalanceUSD();
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@@ -1852,6 +1862,11 @@ static void RenderBalanceTimeline(App* app) {
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dl->AddText(capFont, capFont->LegacySize,
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ImVec2(ImGui::GetCursorScreenPos().x, pos.y + heroSz.y - capFont->LegacySize),
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OnSurfaceMedium(), DRAGONX_TICKER);
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DrawPendingChip(dl, ImVec2(ImGui::GetCursorScreenPos().x
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+ capFont->CalcTextSizeA(capFont->LegacySize, 10000, 0, DRAGONX_TICKER).x
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+ Layout::spacingMd(), pos.y + heroSz.y - capFont->LegacySize),
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ImGui::GetCursorScreenPos().x + ImGui::GetContentRegionAvail().x,
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capFont, capFont->LegacySize);
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ImGui::NewLine();
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double usd_value = state.getBalanceUSD();
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