feat: thread benchmark, GPU-aware idle mining, thread scaling fix

- Add pool mining thread benchmark: cycles through thread counts with
  20s warmup + 10s measurement to find optimal setting for CPU
- Add GPU-aware idle detection: GPU utilization >= 10% (video, games)
  treats system as active; toggle in mining tab header (default: on)
  Supports AMD sysfs, NVIDIA nvidia-smi, Intel freq ratio; -1 on macOS
- Fix idle thread scaling: use getRequestedThreads() for immediate
  thread count instead of xmrig API threads_active which lags on restart
- Apply active thread count on initial mining start when user is active
- Skip idle mining adjustments while benchmark is running
- Disable thread grid drag-to-select during benchmark
- Add idle_gpu_aware setting with JSON persistence (default: true)
- Add 7 i18n English strings for benchmark and GPU-aware tooltips
This commit is contained in:
dan_s
2026-04-01 17:06:05 -05:00
parent b3d43ba0ad
commit 09f287fbc5
10 changed files with 508 additions and 9 deletions

View File

@@ -173,6 +173,9 @@ public:
// Pool mining (xmrig)
void startPoolMining(int threads);
void stopPoolMining();
int getXmrigRequestedThreads() const {
return xmrig_manager_ ? xmrig_manager_->getRequestedThreads() : 0;
}
// Mine-when-idle state query
bool isIdleMiningActive() const { return idle_mining_active_; }

View File

@@ -19,6 +19,7 @@
#include "ui/schema/ui_schema.h"
#include "ui/theme.h"
#include "ui/effects/imgui_acrylic.h"
#include "ui/windows/mining_tab.h"
#include "util/platform.h"
#include "util/secure_vault.h"
#include "util/perf_log.h"
@@ -439,12 +440,25 @@ void App::checkIdleMining() {
return;
}
// Skip idle mining adjustments while thread benchmark is running
if (ui::IsMiningBenchmarkActive()) return;
int idleSec = util::Platform::getSystemIdleSeconds();
int delay = settings_->getMineIdleDelay();
bool isPool = settings_->getPoolMode();
bool threadScaling = settings_->getIdleThreadScaling();
int maxThreads = std::max(1, (int)std::thread::hardware_concurrency());
// GPU-aware idle detection: if enabled, treat GPU utilization >= 10%
// as "user active" (e.g. watching a video). Disabled = unrestricted
// mode that only looks at keyboard/mouse input.
bool gpuBusy = false;
if (settings_->getIdleGpuAware()) {
int gpuUtil = util::Platform::getGpuUtilization();
gpuBusy = (gpuUtil >= 10);
}
bool systemIdle = (idleSec >= delay) && !gpuBusy;
// Check if mining is already running (manually started by user)
bool miningActive = isPool
? (xmrig_manager_ && xmrig_manager_->isRunning())
@@ -461,7 +475,7 @@ void App::checkIdleMining() {
if (activeThreads <= 0) activeThreads = std::max(1, maxThreads / 2);
if (idleThreads <= 0) idleThreads = maxThreads;
if (idleSec >= delay) {
if (systemIdle) {
// System is idle — scale up to idle thread count
if (!idle_scaled_to_idle_) {
idle_scaled_to_idle_ = true;
@@ -474,7 +488,7 @@ void App::checkIdleMining() {
DEBUG_LOGF("[App] Idle thread scaling: %d -> %d threads (idle)\n", activeThreads, idleThreads);
}
} else {
// User is active — scale down to active thread count
// User is active (or GPU busy) — scale down to active thread count
if (idle_scaled_to_idle_) {
idle_scaled_to_idle_ = false;
if (isPool) {
@@ -484,11 +498,26 @@ void App::checkIdleMining() {
startMining(activeThreads);
}
DEBUG_LOGF("[App] Idle thread scaling: %d -> %d threads (active)\n", idleThreads, activeThreads);
} else {
// Mining just started while user is active — ensure active
// thread count is applied (grid selection may differ).
int currentThreads = isPool
? xmrig_manager_->getStats().threads_active
: state_.mining.genproclimit;
if (currentThreads > 0 && currentThreads != activeThreads) {
if (isPool) {
stopPoolMining();
startPoolMining(activeThreads);
} else {
startMining(activeThreads);
}
DEBUG_LOGF("[App] Idle thread scaling: initial %d -> %d threads (active)\n", currentThreads, activeThreads);
}
}
}
} else {
// --- Start/Stop mode (original behavior) ---
if (idleSec >= delay) {
if (systemIdle) {
// System is idle — start mining if not already running
if (!miningActive && !idle_mining_active_ && !mining_toggle_in_progress_.load()) {
// For solo mining, need daemon connected and synced

View File

@@ -153,6 +153,7 @@ bool Settings::load(const std::string& path)
if (j.contains("idle_thread_scaling")) idle_thread_scaling_ = j["idle_thread_scaling"].get<bool>();
if (j.contains("idle_threads_active")) idle_threads_active_ = j["idle_threads_active"].get<int>();
if (j.contains("idle_threads_idle")) idle_threads_idle_ = j["idle_threads_idle"].get<int>();
if (j.contains("idle_gpu_aware")) idle_gpu_aware_ = j["idle_gpu_aware"].get<bool>();
if (j.contains("saved_pool_urls") && j["saved_pool_urls"].is_array()) {
saved_pool_urls_.clear();
for (const auto& u : j["saved_pool_urls"])
@@ -250,6 +251,7 @@ bool Settings::save(const std::string& path)
j["idle_thread_scaling"] = idle_thread_scaling_;
j["idle_threads_active"] = idle_threads_active_;
j["idle_threads_idle"] = idle_threads_idle_;
j["idle_gpu_aware"] = idle_gpu_aware_;
j["saved_pool_urls"] = json::array();
for (const auto& u : saved_pool_urls_)
j["saved_pool_urls"].push_back(u);

View File

@@ -221,6 +221,8 @@ public:
void setIdleThreadsActive(int v) { idle_threads_active_ = std::max(0, v); }
int getIdleThreadsIdle() const { return idle_threads_idle_; }
void setIdleThreadsIdle(int v) { idle_threads_idle_ = std::max(0, v); }
bool getIdleGpuAware() const { return idle_gpu_aware_; }
void setIdleGpuAware(bool v) { idle_gpu_aware_ = v; }
// Saved pool URLs (user-managed favorites dropdown)
const std::vector<std::string>& getSavedPoolUrls() const { return saved_pool_urls_; }
@@ -317,6 +319,7 @@ private:
bool idle_thread_scaling_ = false; // scale threads instead of start/stop
int idle_threads_active_ = 0; // threads when user active (0 = auto)
int idle_threads_idle_ = 0; // threads when idle (0 = auto = all)
bool idle_gpu_aware_ = true; // treat GPU activity as non-idle
std::vector<std::string> saved_pool_urls_; // user-saved pool URL favorites
std::vector<std::string> saved_pool_workers_; // user-saved worker address favorites

View File

@@ -88,6 +88,10 @@ public:
const PoolStats& getStats() const { return stats_; }
const std::string& getLastError() const { return last_error_; }
/// Thread count requested at start() — available immediately, unlike
/// PoolStats::threads_active which requires an API response.
int getRequestedThreads() const { return threads_; }
/**
* @brief Get last N lines of xmrig stdout (thread-safe snapshot).
*/

View File

@@ -43,6 +43,81 @@ static int s_drag_anchor_thread = 0; // thread# where drag started
// Earnings filter: 0 = All, 1 = Solo, 2 = Pool
static int s_earnings_filter = 0;
// Thread benchmark state
struct ThreadBenchmark {
enum class Phase { Idle, Starting, WarmingUp, Measuring, Advancing, Done };
Phase phase = Phase::Idle;
std::vector<int> candidates;
int current_index = 0;
struct Result {
int threads;
double hashrate;
};
std::vector<Result> results;
float phase_timer = 0.0f;
static constexpr float WARMUP_SECS = 20.0f;
static constexpr float MEASURE_SECS = 10.0f;
double best_sample = 0.0; // best hashrate_10s during current measurement window
int sample_count = 0; // number of non-zero hashrate samples collected
int optimal_threads = 0;
double optimal_hashrate = 0.0;
bool was_pool_running = false;
int prev_threads = 0;
void reset() {
phase = Phase::Idle;
candidates.clear();
current_index = 0;
results.clear();
phase_timer = 0.0f;
best_sample = 0.0;
sample_count = 0;
optimal_threads = 0;
optimal_hashrate = 0.0;
was_pool_running = false;
prev_threads = 0;
}
void buildCandidates(int max_threads) {
candidates.clear();
if (max_threads <= 16) {
for (int t = 1; t <= max_threads; t++)
candidates.push_back(t);
} else {
// Sample: 1, then every ceil(max/10) step, always including max
int step = std::max(1, (max_threads + 9) / 10);
for (int t = 1; t <= max_threads; t += step)
candidates.push_back(t);
if (candidates.back() != max_threads)
candidates.push_back(max_threads);
}
}
float totalEstimatedSecs() const {
return (float)candidates.size() * (WARMUP_SECS + MEASURE_SECS);
}
float elapsedSecs() const {
float completed = (float)current_index * (WARMUP_SECS + MEASURE_SECS);
return completed + phase_timer;
}
float progress() const {
float total = totalEstimatedSecs();
return (total > 0.0f) ? std::min(1.0f, elapsedSecs() / total) : 0.0f;
}
};
static ThreadBenchmark s_benchmark;
bool IsMiningBenchmarkActive() {
return s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
s_benchmark.phase != ThreadBenchmark::Phase::Done;
}
// Pool mode state
static bool s_pool_mode = false;
static char s_pool_url[256] = "pool.dragonx.is:3433";
@@ -162,9 +237,16 @@ static void RenderMiningTabContent(App* app)
}
// Sync thread grid with actual count when idle thread scaling adjusts threads
if (app->settings()->getMineWhenIdle() && app->settings()->getIdleThreadScaling() && !s_drag_active) {
if (s_pool_mode && state.pool_mining.xmrig_running && state.pool_mining.threads_active > 0) {
s_selected_threads = std::min(state.pool_mining.threads_active, max_threads);
// Skip during benchmark — the benchmark controls thread counts directly
if (app->settings()->getMineWhenIdle() && app->settings()->getIdleThreadScaling() && !s_drag_active && !IsMiningBenchmarkActive()) {
if (s_pool_mode && state.pool_mining.xmrig_running) {
// Use the requested thread count (available immediately) rather
// than threads_active from the xmrig API which lags during restarts.
int reqThreads = app->getXmrigRequestedThreads();
if (reqThreads > 0)
s_selected_threads = std::min(reqThreads, max_threads);
else if (state.pool_mining.threads_active > 0)
s_selected_threads = std::min(state.pool_mining.threads_active, max_threads);
} else if (mining.generate && mining.genproclimit > 0) {
s_selected_threads = std::min(mining.genproclimit, max_threads);
}
@@ -239,6 +321,84 @@ static void RenderMiningTabContent(App* app)
? state.pool_mining.xmrig_running
: (mining.generate || state.pool_mining.xmrig_running);
// ================================================================
// Thread Benchmark state machine — runs pool mining at each candidate
// thread count to find the optimal setting for this CPU.
// ================================================================
if (s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
s_benchmark.phase != ThreadBenchmark::Phase::Done) {
float dt = ImGui::GetIO().DeltaTime;
s_benchmark.phase_timer += dt;
switch (s_benchmark.phase) {
case ThreadBenchmark::Phase::Starting:
// Start pool mining at current candidate
if (s_benchmark.current_index < (int)s_benchmark.candidates.size()) {
int t = s_benchmark.candidates[s_benchmark.current_index];
app->stopPoolMining();
app->startPoolMining(t);
s_benchmark.phase = ThreadBenchmark::Phase::WarmingUp;
s_benchmark.phase_timer = 0.0f;
s_benchmark.best_sample = 0.0;
s_benchmark.sample_count = 0;
} else {
s_benchmark.phase = ThreadBenchmark::Phase::Done;
}
break;
case ThreadBenchmark::Phase::WarmingUp:
if (s_benchmark.phase_timer >= ThreadBenchmark::WARMUP_SECS) {
s_benchmark.phase = ThreadBenchmark::Phase::Measuring;
s_benchmark.phase_timer = 0.0f;
s_benchmark.best_sample = 0.0;
s_benchmark.sample_count = 0;
}
break;
case ThreadBenchmark::Phase::Measuring:
// Sample hashrate during measurement window
if (state.pool_mining.hashrate_10s > 0.0) {
s_benchmark.sample_count++;
if (state.pool_mining.hashrate_10s > s_benchmark.best_sample)
s_benchmark.best_sample = state.pool_mining.hashrate_10s;
}
if (s_benchmark.phase_timer >= ThreadBenchmark::MEASURE_SECS) {
int t = s_benchmark.candidates[s_benchmark.current_index];
s_benchmark.results.push_back({t, s_benchmark.best_sample});
if (s_benchmark.best_sample > s_benchmark.optimal_hashrate) {
s_benchmark.optimal_hashrate = s_benchmark.best_sample;
s_benchmark.optimal_threads = t;
}
s_benchmark.phase = ThreadBenchmark::Phase::Advancing;
s_benchmark.phase_timer = 0.0f;
}
break;
case ThreadBenchmark::Phase::Advancing:
app->stopPoolMining();
s_benchmark.current_index++;
if (s_benchmark.current_index < (int)s_benchmark.candidates.size()) {
s_benchmark.phase = ThreadBenchmark::Phase::Starting;
} else {
// Done — apply optimal thread count
s_benchmark.phase = ThreadBenchmark::Phase::Done;
if (s_benchmark.optimal_threads > 0) {
s_selected_threads = s_benchmark.optimal_threads;
app->settings()->setPoolThreads(s_selected_threads);
app->settings()->save();
}
// Restart mining if it was running before, using optimal count
if (s_benchmark.was_pool_running && s_benchmark.optimal_threads > 0) {
app->startPoolMining(s_benchmark.optimal_threads);
}
}
break;
default:
break;
}
}
// ================================================================
// Proportional section budget — ensures all content fits without
// scrolling at the minimum window size (1024×775).
@@ -936,6 +1096,41 @@ static void RenderMiningTabContent(App* app)
idleRightEdge = sBtnX - 4.0f * dp;
}
// GPU-aware idle toggle (to the left, when idle is on)
// When ON (default): GPU utilization >= 10% counts as "not idle"
// When OFF: unrestricted mode, only keyboard/mouse input matters
if (idleOn) {
bool gpuAware = app->settings()->getIdleGpuAware();
const char* gpuIcon = gpuAware ? ICON_MD_MONITOR : ICON_MD_MONITOR;
float gBtnX = idleRightEdge - btnSz;
float gBtnY = btnY;
if (gpuAware) {
dl->AddRectFilled(ImVec2(gBtnX, gBtnY), ImVec2(gBtnX + btnSz, gBtnY + btnSz),
WithAlpha(Primary(), 40), btnSz * 0.5f);
}
ImVec2 gIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, gpuIcon);
ImU32 gIcoCol = gpuAware ? Primary() : OnSurfaceDisabled();
dl->AddText(icoFont, icoFont->LegacySize,
ImVec2(gBtnX + (btnSz - gIcoSz.x) * 0.5f, gBtnY + (btnSz - gIcoSz.y) * 0.5f),
gIcoCol, gpuIcon);
ImGui::SetCursorScreenPos(ImVec2(gBtnX, gBtnY));
ImGui::InvisibleButton("##IdleGpuAware", ImVec2(btnSz, btnSz));
if (ImGui::IsItemClicked()) {
app->settings()->setIdleGpuAware(!gpuAware);
app->settings()->save();
}
if (ImGui::IsItemHovered()) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
ImGui::SetTooltip("%s", gpuAware
? TR("mining_idle_gpu_on_tooltip")
: TR("mining_idle_gpu_off_tooltip"));
}
idleRightEdge = gBtnX - 4.0f * dp;
}
// Idle delay combo (to the left, when idle is enabled and NOT in thread scaling mode)
if (idleOn && !threadScaling) {
struct DelayOption { int seconds; const char* label; };
@@ -1076,6 +1271,145 @@ static void RenderMiningTabContent(App* app)
ImGui::SetCursorScreenPos(savedCur);
}
// --- Thread Benchmark button / progress (left of idle toggle) ---
{
ImVec2 benchSavedCur = ImGui::GetCursorScreenPos();
bool benchRunning = s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
s_benchmark.phase != ThreadBenchmark::Phase::Done;
bool benchDone = s_benchmark.phase == ThreadBenchmark::Phase::Done;
ImFont* icoFont = Type().iconSmall();
if (benchRunning) {
// Show progress bar + current test info
float barW = std::min(180.0f * hs, idleRightEdge - (cardMin.x + pad) - 10.0f * dp);
float barH = 4.0f * dp;
float barX = idleRightEdge - barW;
float barY = curY + headerH - barH - 2.0f * dp;
// Progress bar track
dl->AddRectFilled(ImVec2(barX, barY), ImVec2(barX + barW, barY + barH),
WithAlpha(OnSurface(), 30), barH * 0.5f);
// Progress bar fill
float pct = s_benchmark.progress();
dl->AddRectFilled(ImVec2(barX, barY), ImVec2(barX + barW * pct, barY + barH),
Primary(), barH * 0.5f);
// Status text above bar
int ct = s_benchmark.current_index < (int)s_benchmark.candidates.size()
? s_benchmark.candidates[s_benchmark.current_index] : 0;
snprintf(buf, sizeof(buf), "%s %d/%d (%dt)",
TR("mining_benchmark_testing"),
s_benchmark.current_index + 1,
(int)s_benchmark.candidates.size(), ct);
ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
dl->AddText(capFont, capFont->LegacySize,
ImVec2(barX + (barW - txtSz.x) * 0.5f, barY - txtSz.y - 2.0f * dp),
OnSurfaceMedium(), buf);
// Cancel button (small X)
float cancelSz = icoFont->LegacySize + 4.0f * dp;
float cancelX = barX - cancelSz - 4.0f * dp;
float cancelY = curY + (headerH - cancelSz) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(cancelX, cancelY));
ImGui::InvisibleButton("##BenchCancel", ImVec2(cancelSz, cancelSz));
if (ImGui::IsItemClicked()) {
app->stopPoolMining();
if (s_benchmark.was_pool_running)
app->startPoolMining(s_benchmark.prev_threads);
s_benchmark.reset();
}
if (ImGui::IsItemHovered()) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
ImGui::SetTooltip("%s", TR("mining_benchmark_cancel"));
}
const char* cancelIcon = ICON_MD_CLOSE;
ImVec2 cIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, cancelIcon);
dl->AddText(icoFont, icoFont->LegacySize,
ImVec2(cancelX + (cancelSz - cIcoSz.x) * 0.5f,
cancelY + (cancelSz - cIcoSz.y) * 0.5f),
OnSurfaceMedium(), cancelIcon);
idleRightEdge = cancelX - 4.0f * dp;
} else if (benchDone && s_benchmark.optimal_threads > 0) {
// Show result briefly, then reset on next click
snprintf(buf, sizeof(buf), "%s: %dt (%.1f H/s)",
TR("mining_benchmark_result"),
s_benchmark.optimal_threads, s_benchmark.optimal_hashrate);
ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
float txtX = idleRightEdge - txtSz.x;
dl->AddText(capFont, capFont->LegacySize,
ImVec2(txtX, curY + (headerH - txtSz.y) * 0.5f),
WithAlpha(Success(), 220), buf);
// Dismiss button
float dismissSz = icoFont->LegacySize + 4.0f * dp;
float dismissX = txtX - dismissSz - 4.0f * dp;
float dismissY = curY + (headerH - dismissSz) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(dismissX, dismissY));
ImGui::InvisibleButton("##BenchDismiss", ImVec2(dismissSz, dismissSz));
if (ImGui::IsItemClicked())
s_benchmark.reset();
if (ImGui::IsItemHovered()) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
ImGui::SetTooltip("%s", TR("mining_benchmark_dismiss"));
}
const char* okIcon = ICON_MD_CHECK;
ImVec2 oIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, okIcon);
dl->AddText(icoFont, icoFont->LegacySize,
ImVec2(dismissX + (dismissSz - oIcoSz.x) * 0.5f,
dismissY + (dismissSz - oIcoSz.y) * 0.5f),
WithAlpha(Success(), 200), okIcon);
idleRightEdge = dismissX - 4.0f * dp;
} else if (s_pool_mode) {
// Show benchmark button (only in pool mode)
float btnSz = icoFont->LegacySize + 8.0f * dp;
float btnX = idleRightEdge - btnSz;
float btnY = curY + (headerH - btnSz) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(btnX, btnY));
ImGui::InvisibleButton("##BenchStart", ImVec2(btnSz, btnSz));
bool benchHovered = ImGui::IsItemHovered();
bool benchClicked = ImGui::IsItemClicked();
// Hover highlight
if (benchHovered) {
dl->AddRectFilled(ImVec2(btnX, btnY), ImVec2(btnX + btnSz, btnY + btnSz),
StateHover(), btnSz * 0.5f);
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
ImGui::SetTooltip("%s", TR("mining_benchmark_tooltip"));
}
const char* benchIcon = ICON_MD_SPEED;
ImVec2 bIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, benchIcon);
dl->AddText(icoFont, icoFont->LegacySize,
ImVec2(btnX + (btnSz - bIcoSz.x) * 0.5f,
btnY + (btnSz - bIcoSz.y) * 0.5f),
OnSurfaceMedium(), benchIcon);
if (benchClicked) {
// Require a wallet address for pool mining
std::string worker(s_pool_worker);
if (!worker.empty()) {
s_benchmark.reset();
s_benchmark.was_pool_running = state.pool_mining.xmrig_running;
s_benchmark.prev_threads = s_selected_threads;
s_benchmark.buildCandidates(max_threads);
s_benchmark.phase = ThreadBenchmark::Phase::Starting;
// Stop any active solo mining first
if (mining.generate)
app->stopMining();
}
}
idleRightEdge = btnX - 4.0f * dp;
}
ImGui::SetCursorScreenPos(benchSavedCur);
}
// Active mining indicator (left of idle toggle)
if (mining.generate) {
float pulse = effects::isLowSpecMode()
@@ -1115,11 +1449,13 @@ static void RenderMiningTabContent(App* app)
}
// Show pointer cursor when hovering the thread grid
if (hovered_thread > 0)
bool benchActive = s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
s_benchmark.phase != ThreadBenchmark::Phase::Done;
if (hovered_thread > 0 && !benchActive)
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
// Drag-to-select logic
if (ImGui::IsMouseClicked(0) && hovered_thread > 0) {
// Drag-to-select logic (disabled during benchmark)
if (!benchActive && ImGui::IsMouseClicked(0) && hovered_thread > 0) {
// Begin drag
s_drag_active = true;
s_drag_anchor_thread = hovered_thread;

View File

@@ -15,5 +15,11 @@ namespace ui {
*/
void RenderMiningTab(App* app);
/**
* @brief Returns true when the thread benchmark is actively running.
* Used by idle mining to avoid interfering with measurements.
*/
bool IsMiningBenchmarkActive();
} // namespace ui
} // namespace dragonx

View File

@@ -845,6 +845,8 @@ void I18n::loadBuiltinEnglish()
strings_["mining_idle_on_tooltip"] = "Disable idle mining";
strings_["mining_idle_scale_on_tooltip"] = "Thread scaling: ON\nClick to switch to start/stop mode";
strings_["mining_idle_scale_off_tooltip"] = "Start/stop mode: ON\nClick to switch to thread scaling mode";
strings_["mining_idle_gpu_on_tooltip"] = "GPU-aware: ON\nGPU activity (video, games) prevents idle mining\nClick for unrestricted mode";
strings_["mining_idle_gpu_off_tooltip"] = "Unrestricted: ON\nOnly keyboard/mouse input determines idle state\nClick to enable GPU-aware detection";
strings_["mining_idle_threads_active_tooltip"] = "Threads when user is active";
strings_["mining_idle_threads_idle_tooltip"] = "Threads when system is idle";
strings_["mining_local_hashrate"] = "Local Hashrate";
@@ -866,6 +868,11 @@ void I18n::loadBuiltinEnglish()
strings_["mining_recent_payouts"] = "RECENT POOL PAYOUTS";
strings_["mining_remove"] = "Remove";
strings_["mining_reset_defaults"] = "Reset Defaults";
strings_["mining_benchmark_tooltip"] = "Find optimal thread count for this CPU";
strings_["mining_benchmark_testing"] = "Testing";
strings_["mining_benchmark_cancel"] = "Cancel benchmark";
strings_["mining_benchmark_result"] = "Optimal";
strings_["mining_benchmark_dismiss"] = "Dismiss";
strings_["mining_save_payout_address"] = "Save payout address";
strings_["mining_save_pool_url"] = "Save pool URL";
strings_["mining_saved_addresses"] = "Saved Addresses:";

View File

@@ -688,5 +688,106 @@ int Platform::getSystemIdleSeconds()
#endif
}
// ============================================================================
// GPU utilization detection
// ============================================================================
int Platform::getGpuUtilization()
{
#ifdef _WIN32
// Windows: read GPU utilization via SetupAPI / D3DKMT
// Not all GPUs expose this; return -1 if unavailable.
// Use a popen fallback: nvidia-smi for NVIDIA, or return -1.
static bool s_tried_nvidia = false;
static bool s_has_nvidia = false;
if (!s_tried_nvidia) {
s_tried_nvidia = true;
FILE* f = _popen("where nvidia-smi 2>nul", "r");
if (f) {
char buf[256];
s_has_nvidia = (fgets(buf, sizeof(buf), f) != nullptr);
_pclose(f);
}
}
if (s_has_nvidia) {
FILE* f = _popen("nvidia-smi --query-gpu=utilization.gpu --format=csv,noheader,nounits 2>nul", "r");
if (f) {
char buf[64];
int util = -1;
if (fgets(buf, sizeof(buf), f)) {
util = atoi(buf);
if (util < 0 || util > 100) util = -1;
}
_pclose(f);
return util;
}
}
return -1;
#elif defined(__APPLE__)
return -1;
#else
// Linux: try multiple GPU sysfs paths
// AMD: /sys/class/drm/card*/device/gpu_busy_percent
{
// Try card0 through card3
char path[128];
for (int i = 0; i < 4; i++) {
snprintf(path, sizeof(path), "/sys/class/drm/card%d/device/gpu_busy_percent", i);
std::ifstream ifs(path);
if (ifs.is_open()) {
int val = -1;
ifs >> val;
if (val >= 0 && val <= 100)
return val;
}
}
}
// NVIDIA: nvidia-smi (binary may exist even without sysfs)
{
static bool s_tried = false;
static bool s_has_nvidia_smi = false;
if (!s_tried) {
s_tried = true;
FILE* f = popen("which nvidia-smi 2>/dev/null", "r");
if (f) {
char buf[256];
s_has_nvidia_smi = (fgets(buf, sizeof(buf), f) != nullptr);
pclose(f);
}
}
if (s_has_nvidia_smi) {
FILE* f = popen("nvidia-smi --query-gpu=utilization.gpu --format=csv,noheader,nounits 2>/dev/null", "r");
if (f) {
char buf[64];
int util = -1;
if (fgets(buf, sizeof(buf), f)) {
util = atoi(buf);
if (util < 0 || util > 100) util = -1;
}
pclose(f);
return util;
}
}
}
// Intel: compare current vs max freq as a rough proxy
{
std::ifstream curF("/sys/class/drm/card0/gt_cur_freq_mhz");
std::ifstream maxF("/sys/class/drm/card0/gt_max_freq_mhz");
if (curF.is_open() && maxF.is_open()) {
int cur = 0, mx = 0;
curF >> cur;
maxF >> mx;
if (mx > 0)
return std::min(100, (cur * 100) / mx);
}
}
return -1;
#endif
}
} // namespace util
} // namespace dragonx

View File

@@ -131,6 +131,14 @@ public:
* @return Seconds since last user input, or 0 on failure
*/
static int getSystemIdleSeconds();
/**
* @brief Get GPU utilization percentage (0100).
* Linux: reads sysfs for AMD, /proc for NVIDIA.
* Windows: queries PDH GPU engine counters.
* @return GPU busy percent, or -1 if unavailable.
*/
static int getGpuUtilization();
};
/**