feat: thread benchmark, GPU-aware idle mining, thread scaling fix
- Add pool mining thread benchmark: cycles through thread counts with 20s warmup + 10s measurement to find optimal setting for CPU - Add GPU-aware idle detection: GPU utilization >= 10% (video, games) treats system as active; toggle in mining tab header (default: on) Supports AMD sysfs, NVIDIA nvidia-smi, Intel freq ratio; -1 on macOS - Fix idle thread scaling: use getRequestedThreads() for immediate thread count instead of xmrig API threads_active which lags on restart - Apply active thread count on initial mining start when user is active - Skip idle mining adjustments while benchmark is running - Disable thread grid drag-to-select during benchmark - Add idle_gpu_aware setting with JSON persistence (default: true) - Add 7 i18n English strings for benchmark and GPU-aware tooltips
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@@ -153,6 +153,7 @@ bool Settings::load(const std::string& path)
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if (j.contains("idle_thread_scaling")) idle_thread_scaling_ = j["idle_thread_scaling"].get<bool>();
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if (j.contains("idle_threads_active")) idle_threads_active_ = j["idle_threads_active"].get<int>();
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if (j.contains("idle_threads_idle")) idle_threads_idle_ = j["idle_threads_idle"].get<int>();
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if (j.contains("idle_gpu_aware")) idle_gpu_aware_ = j["idle_gpu_aware"].get<bool>();
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if (j.contains("saved_pool_urls") && j["saved_pool_urls"].is_array()) {
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saved_pool_urls_.clear();
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for (const auto& u : j["saved_pool_urls"])
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@@ -250,6 +251,7 @@ bool Settings::save(const std::string& path)
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j["idle_thread_scaling"] = idle_thread_scaling_;
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j["idle_threads_active"] = idle_threads_active_;
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j["idle_threads_idle"] = idle_threads_idle_;
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j["idle_gpu_aware"] = idle_gpu_aware_;
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j["saved_pool_urls"] = json::array();
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for (const auto& u : saved_pool_urls_)
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j["saved_pool_urls"].push_back(u);
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@@ -221,6 +221,8 @@ public:
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void setIdleThreadsActive(int v) { idle_threads_active_ = std::max(0, v); }
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int getIdleThreadsIdle() const { return idle_threads_idle_; }
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void setIdleThreadsIdle(int v) { idle_threads_idle_ = std::max(0, v); }
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bool getIdleGpuAware() const { return idle_gpu_aware_; }
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void setIdleGpuAware(bool v) { idle_gpu_aware_ = v; }
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// Saved pool URLs (user-managed favorites dropdown)
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const std::vector<std::string>& getSavedPoolUrls() const { return saved_pool_urls_; }
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@@ -317,6 +319,7 @@ private:
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bool idle_thread_scaling_ = false; // scale threads instead of start/stop
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int idle_threads_active_ = 0; // threads when user active (0 = auto)
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int idle_threads_idle_ = 0; // threads when idle (0 = auto = all)
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bool idle_gpu_aware_ = true; // treat GPU activity as non-idle
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std::vector<std::string> saved_pool_urls_; // user-saved pool URL favorites
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std::vector<std::string> saved_pool_workers_; // user-saved worker address favorites
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