feat: thread benchmark, GPU-aware idle mining, thread scaling fix
- Add pool mining thread benchmark: cycles through thread counts with 20s warmup + 10s measurement to find optimal setting for CPU - Add GPU-aware idle detection: GPU utilization >= 10% (video, games) treats system as active; toggle in mining tab header (default: on) Supports AMD sysfs, NVIDIA nvidia-smi, Intel freq ratio; -1 on macOS - Fix idle thread scaling: use getRequestedThreads() for immediate thread count instead of xmrig API threads_active which lags on restart - Apply active thread count on initial mining start when user is active - Skip idle mining adjustments while benchmark is running - Disable thread grid drag-to-select during benchmark - Add idle_gpu_aware setting with JSON persistence (default: true) - Add 7 i18n English strings for benchmark and GPU-aware tooltips
This commit is contained in:
@@ -43,6 +43,81 @@ static int s_drag_anchor_thread = 0; // thread# where drag started
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// Earnings filter: 0 = All, 1 = Solo, 2 = Pool
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static int s_earnings_filter = 0;
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// Thread benchmark state
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struct ThreadBenchmark {
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enum class Phase { Idle, Starting, WarmingUp, Measuring, Advancing, Done };
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Phase phase = Phase::Idle;
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std::vector<int> candidates;
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int current_index = 0;
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struct Result {
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int threads;
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double hashrate;
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};
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std::vector<Result> results;
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float phase_timer = 0.0f;
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static constexpr float WARMUP_SECS = 20.0f;
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static constexpr float MEASURE_SECS = 10.0f;
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double best_sample = 0.0; // best hashrate_10s during current measurement window
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int sample_count = 0; // number of non-zero hashrate samples collected
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int optimal_threads = 0;
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double optimal_hashrate = 0.0;
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bool was_pool_running = false;
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int prev_threads = 0;
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void reset() {
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phase = Phase::Idle;
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candidates.clear();
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current_index = 0;
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results.clear();
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phase_timer = 0.0f;
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best_sample = 0.0;
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sample_count = 0;
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optimal_threads = 0;
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optimal_hashrate = 0.0;
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was_pool_running = false;
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prev_threads = 0;
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}
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void buildCandidates(int max_threads) {
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candidates.clear();
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if (max_threads <= 16) {
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for (int t = 1; t <= max_threads; t++)
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candidates.push_back(t);
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} else {
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// Sample: 1, then every ceil(max/10) step, always including max
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int step = std::max(1, (max_threads + 9) / 10);
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for (int t = 1; t <= max_threads; t += step)
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candidates.push_back(t);
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if (candidates.back() != max_threads)
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candidates.push_back(max_threads);
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}
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}
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float totalEstimatedSecs() const {
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return (float)candidates.size() * (WARMUP_SECS + MEASURE_SECS);
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}
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float elapsedSecs() const {
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float completed = (float)current_index * (WARMUP_SECS + MEASURE_SECS);
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return completed + phase_timer;
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}
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float progress() const {
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float total = totalEstimatedSecs();
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return (total > 0.0f) ? std::min(1.0f, elapsedSecs() / total) : 0.0f;
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}
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};
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static ThreadBenchmark s_benchmark;
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bool IsMiningBenchmarkActive() {
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return s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
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s_benchmark.phase != ThreadBenchmark::Phase::Done;
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}
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// Pool mode state
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static bool s_pool_mode = false;
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static char s_pool_url[256] = "pool.dragonx.is:3433";
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@@ -162,9 +237,16 @@ static void RenderMiningTabContent(App* app)
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}
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// Sync thread grid with actual count when idle thread scaling adjusts threads
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if (app->settings()->getMineWhenIdle() && app->settings()->getIdleThreadScaling() && !s_drag_active) {
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if (s_pool_mode && state.pool_mining.xmrig_running && state.pool_mining.threads_active > 0) {
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s_selected_threads = std::min(state.pool_mining.threads_active, max_threads);
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// Skip during benchmark — the benchmark controls thread counts directly
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if (app->settings()->getMineWhenIdle() && app->settings()->getIdleThreadScaling() && !s_drag_active && !IsMiningBenchmarkActive()) {
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if (s_pool_mode && state.pool_mining.xmrig_running) {
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// Use the requested thread count (available immediately) rather
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// than threads_active from the xmrig API which lags during restarts.
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int reqThreads = app->getXmrigRequestedThreads();
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if (reqThreads > 0)
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s_selected_threads = std::min(reqThreads, max_threads);
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else if (state.pool_mining.threads_active > 0)
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s_selected_threads = std::min(state.pool_mining.threads_active, max_threads);
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} else if (mining.generate && mining.genproclimit > 0) {
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s_selected_threads = std::min(mining.genproclimit, max_threads);
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}
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@@ -239,6 +321,84 @@ static void RenderMiningTabContent(App* app)
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? state.pool_mining.xmrig_running
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: (mining.generate || state.pool_mining.xmrig_running);
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// ================================================================
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// Thread Benchmark state machine — runs pool mining at each candidate
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// thread count to find the optimal setting for this CPU.
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// ================================================================
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if (s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
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s_benchmark.phase != ThreadBenchmark::Phase::Done) {
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float dt = ImGui::GetIO().DeltaTime;
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s_benchmark.phase_timer += dt;
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switch (s_benchmark.phase) {
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case ThreadBenchmark::Phase::Starting:
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// Start pool mining at current candidate
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if (s_benchmark.current_index < (int)s_benchmark.candidates.size()) {
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int t = s_benchmark.candidates[s_benchmark.current_index];
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app->stopPoolMining();
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app->startPoolMining(t);
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s_benchmark.phase = ThreadBenchmark::Phase::WarmingUp;
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s_benchmark.phase_timer = 0.0f;
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s_benchmark.best_sample = 0.0;
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s_benchmark.sample_count = 0;
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} else {
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s_benchmark.phase = ThreadBenchmark::Phase::Done;
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}
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break;
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case ThreadBenchmark::Phase::WarmingUp:
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if (s_benchmark.phase_timer >= ThreadBenchmark::WARMUP_SECS) {
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s_benchmark.phase = ThreadBenchmark::Phase::Measuring;
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s_benchmark.phase_timer = 0.0f;
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s_benchmark.best_sample = 0.0;
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s_benchmark.sample_count = 0;
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}
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break;
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case ThreadBenchmark::Phase::Measuring:
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// Sample hashrate during measurement window
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if (state.pool_mining.hashrate_10s > 0.0) {
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s_benchmark.sample_count++;
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if (state.pool_mining.hashrate_10s > s_benchmark.best_sample)
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s_benchmark.best_sample = state.pool_mining.hashrate_10s;
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}
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if (s_benchmark.phase_timer >= ThreadBenchmark::MEASURE_SECS) {
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int t = s_benchmark.candidates[s_benchmark.current_index];
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s_benchmark.results.push_back({t, s_benchmark.best_sample});
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if (s_benchmark.best_sample > s_benchmark.optimal_hashrate) {
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s_benchmark.optimal_hashrate = s_benchmark.best_sample;
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s_benchmark.optimal_threads = t;
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}
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s_benchmark.phase = ThreadBenchmark::Phase::Advancing;
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s_benchmark.phase_timer = 0.0f;
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}
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break;
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case ThreadBenchmark::Phase::Advancing:
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app->stopPoolMining();
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s_benchmark.current_index++;
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if (s_benchmark.current_index < (int)s_benchmark.candidates.size()) {
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s_benchmark.phase = ThreadBenchmark::Phase::Starting;
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} else {
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// Done — apply optimal thread count
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s_benchmark.phase = ThreadBenchmark::Phase::Done;
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if (s_benchmark.optimal_threads > 0) {
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s_selected_threads = s_benchmark.optimal_threads;
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app->settings()->setPoolThreads(s_selected_threads);
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app->settings()->save();
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}
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// Restart mining if it was running before, using optimal count
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if (s_benchmark.was_pool_running && s_benchmark.optimal_threads > 0) {
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app->startPoolMining(s_benchmark.optimal_threads);
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}
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}
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break;
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default:
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break;
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}
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}
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// ================================================================
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// Proportional section budget — ensures all content fits without
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// scrolling at the minimum window size (1024×775).
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@@ -936,6 +1096,41 @@ static void RenderMiningTabContent(App* app)
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idleRightEdge = sBtnX - 4.0f * dp;
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}
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// GPU-aware idle toggle (to the left, when idle is on)
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// When ON (default): GPU utilization >= 10% counts as "not idle"
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// When OFF: unrestricted mode, only keyboard/mouse input matters
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if (idleOn) {
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bool gpuAware = app->settings()->getIdleGpuAware();
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const char* gpuIcon = gpuAware ? ICON_MD_MONITOR : ICON_MD_MONITOR;
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float gBtnX = idleRightEdge - btnSz;
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float gBtnY = btnY;
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if (gpuAware) {
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dl->AddRectFilled(ImVec2(gBtnX, gBtnY), ImVec2(gBtnX + btnSz, gBtnY + btnSz),
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WithAlpha(Primary(), 40), btnSz * 0.5f);
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}
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ImVec2 gIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, gpuIcon);
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ImU32 gIcoCol = gpuAware ? Primary() : OnSurfaceDisabled();
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dl->AddText(icoFont, icoFont->LegacySize,
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ImVec2(gBtnX + (btnSz - gIcoSz.x) * 0.5f, gBtnY + (btnSz - gIcoSz.y) * 0.5f),
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gIcoCol, gpuIcon);
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ImGui::SetCursorScreenPos(ImVec2(gBtnX, gBtnY));
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ImGui::InvisibleButton("##IdleGpuAware", ImVec2(btnSz, btnSz));
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if (ImGui::IsItemClicked()) {
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app->settings()->setIdleGpuAware(!gpuAware);
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app->settings()->save();
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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ImGui::SetTooltip("%s", gpuAware
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? TR("mining_idle_gpu_on_tooltip")
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: TR("mining_idle_gpu_off_tooltip"));
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}
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idleRightEdge = gBtnX - 4.0f * dp;
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}
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// Idle delay combo (to the left, when idle is enabled and NOT in thread scaling mode)
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if (idleOn && !threadScaling) {
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struct DelayOption { int seconds; const char* label; };
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@@ -1076,6 +1271,145 @@ static void RenderMiningTabContent(App* app)
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ImGui::SetCursorScreenPos(savedCur);
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}
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// --- Thread Benchmark button / progress (left of idle toggle) ---
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{
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ImVec2 benchSavedCur = ImGui::GetCursorScreenPos();
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bool benchRunning = s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
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s_benchmark.phase != ThreadBenchmark::Phase::Done;
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bool benchDone = s_benchmark.phase == ThreadBenchmark::Phase::Done;
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ImFont* icoFont = Type().iconSmall();
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if (benchRunning) {
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// Show progress bar + current test info
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float barW = std::min(180.0f * hs, idleRightEdge - (cardMin.x + pad) - 10.0f * dp);
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float barH = 4.0f * dp;
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float barX = idleRightEdge - barW;
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float barY = curY + headerH - barH - 2.0f * dp;
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// Progress bar track
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dl->AddRectFilled(ImVec2(barX, barY), ImVec2(barX + barW, barY + barH),
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WithAlpha(OnSurface(), 30), barH * 0.5f);
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// Progress bar fill
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float pct = s_benchmark.progress();
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dl->AddRectFilled(ImVec2(barX, barY), ImVec2(barX + barW * pct, barY + barH),
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Primary(), barH * 0.5f);
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// Status text above bar
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int ct = s_benchmark.current_index < (int)s_benchmark.candidates.size()
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? s_benchmark.candidates[s_benchmark.current_index] : 0;
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snprintf(buf, sizeof(buf), "%s %d/%d (%dt)",
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TR("mining_benchmark_testing"),
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s_benchmark.current_index + 1,
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(int)s_benchmark.candidates.size(), ct);
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ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
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dl->AddText(capFont, capFont->LegacySize,
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ImVec2(barX + (barW - txtSz.x) * 0.5f, barY - txtSz.y - 2.0f * dp),
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OnSurfaceMedium(), buf);
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// Cancel button (small X)
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float cancelSz = icoFont->LegacySize + 4.0f * dp;
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float cancelX = barX - cancelSz - 4.0f * dp;
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float cancelY = curY + (headerH - cancelSz) * 0.5f;
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ImGui::SetCursorScreenPos(ImVec2(cancelX, cancelY));
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ImGui::InvisibleButton("##BenchCancel", ImVec2(cancelSz, cancelSz));
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if (ImGui::IsItemClicked()) {
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app->stopPoolMining();
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if (s_benchmark.was_pool_running)
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app->startPoolMining(s_benchmark.prev_threads);
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s_benchmark.reset();
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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ImGui::SetTooltip("%s", TR("mining_benchmark_cancel"));
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}
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const char* cancelIcon = ICON_MD_CLOSE;
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ImVec2 cIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, cancelIcon);
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dl->AddText(icoFont, icoFont->LegacySize,
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ImVec2(cancelX + (cancelSz - cIcoSz.x) * 0.5f,
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cancelY + (cancelSz - cIcoSz.y) * 0.5f),
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OnSurfaceMedium(), cancelIcon);
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idleRightEdge = cancelX - 4.0f * dp;
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} else if (benchDone && s_benchmark.optimal_threads > 0) {
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// Show result briefly, then reset on next click
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snprintf(buf, sizeof(buf), "%s: %dt (%.1f H/s)",
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TR("mining_benchmark_result"),
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s_benchmark.optimal_threads, s_benchmark.optimal_hashrate);
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ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
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float txtX = idleRightEdge - txtSz.x;
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dl->AddText(capFont, capFont->LegacySize,
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ImVec2(txtX, curY + (headerH - txtSz.y) * 0.5f),
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WithAlpha(Success(), 220), buf);
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// Dismiss button
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float dismissSz = icoFont->LegacySize + 4.0f * dp;
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float dismissX = txtX - dismissSz - 4.0f * dp;
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float dismissY = curY + (headerH - dismissSz) * 0.5f;
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ImGui::SetCursorScreenPos(ImVec2(dismissX, dismissY));
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ImGui::InvisibleButton("##BenchDismiss", ImVec2(dismissSz, dismissSz));
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if (ImGui::IsItemClicked())
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s_benchmark.reset();
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if (ImGui::IsItemHovered()) {
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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ImGui::SetTooltip("%s", TR("mining_benchmark_dismiss"));
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}
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const char* okIcon = ICON_MD_CHECK;
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ImVec2 oIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, okIcon);
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dl->AddText(icoFont, icoFont->LegacySize,
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ImVec2(dismissX + (dismissSz - oIcoSz.x) * 0.5f,
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dismissY + (dismissSz - oIcoSz.y) * 0.5f),
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WithAlpha(Success(), 200), okIcon);
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idleRightEdge = dismissX - 4.0f * dp;
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} else if (s_pool_mode) {
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// Show benchmark button (only in pool mode)
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float btnSz = icoFont->LegacySize + 8.0f * dp;
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float btnX = idleRightEdge - btnSz;
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float btnY = curY + (headerH - btnSz) * 0.5f;
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ImGui::SetCursorScreenPos(ImVec2(btnX, btnY));
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ImGui::InvisibleButton("##BenchStart", ImVec2(btnSz, btnSz));
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bool benchHovered = ImGui::IsItemHovered();
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bool benchClicked = ImGui::IsItemClicked();
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// Hover highlight
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if (benchHovered) {
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dl->AddRectFilled(ImVec2(btnX, btnY), ImVec2(btnX + btnSz, btnY + btnSz),
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StateHover(), btnSz * 0.5f);
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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ImGui::SetTooltip("%s", TR("mining_benchmark_tooltip"));
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}
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const char* benchIcon = ICON_MD_SPEED;
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ImVec2 bIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, benchIcon);
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dl->AddText(icoFont, icoFont->LegacySize,
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ImVec2(btnX + (btnSz - bIcoSz.x) * 0.5f,
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btnY + (btnSz - bIcoSz.y) * 0.5f),
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OnSurfaceMedium(), benchIcon);
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if (benchClicked) {
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// Require a wallet address for pool mining
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std::string worker(s_pool_worker);
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if (!worker.empty()) {
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s_benchmark.reset();
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s_benchmark.was_pool_running = state.pool_mining.xmrig_running;
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s_benchmark.prev_threads = s_selected_threads;
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s_benchmark.buildCandidates(max_threads);
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s_benchmark.phase = ThreadBenchmark::Phase::Starting;
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// Stop any active solo mining first
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if (mining.generate)
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app->stopMining();
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}
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}
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idleRightEdge = btnX - 4.0f * dp;
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}
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ImGui::SetCursorScreenPos(benchSavedCur);
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}
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// Active mining indicator (left of idle toggle)
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if (mining.generate) {
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float pulse = effects::isLowSpecMode()
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@@ -1115,11 +1449,13 @@ static void RenderMiningTabContent(App* app)
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}
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// Show pointer cursor when hovering the thread grid
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if (hovered_thread > 0)
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bool benchActive = s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
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s_benchmark.phase != ThreadBenchmark::Phase::Done;
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if (hovered_thread > 0 && !benchActive)
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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// Drag-to-select logic
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if (ImGui::IsMouseClicked(0) && hovered_thread > 0) {
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// Drag-to-select logic (disabled during benchmark)
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if (!benchActive && ImGui::IsMouseClicked(0) && hovered_thread > 0) {
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// Begin drag
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s_drag_active = true;
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s_drag_anchor_thread = hovered_thread;
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|
||||
@@ -15,5 +15,11 @@ namespace ui {
|
||||
*/
|
||||
void RenderMiningTab(App* app);
|
||||
|
||||
/**
|
||||
* @brief Returns true when the thread benchmark is actively running.
|
||||
* Used by idle mining to avoid interfering with measurements.
|
||||
*/
|
||||
bool IsMiningBenchmarkActive();
|
||||
|
||||
} // namespace ui
|
||||
} // namespace dragonx
|
||||
|
||||
Reference in New Issue
Block a user