fix(core): drive auto-lock idle from real input, not widget focus
The auto-lock idle clock was reset whenever any ImGui item was active, so a text field left focused (a half-filled send form, say) counted as continuous activity and kept the wallet unlocked indefinitely, well past the configured idle timeout. - The idle clock is now fed by real input events (key, text, mouse, touch, pen, gamepad button) as they are ingested on the main thread, plus a still-held mouse button so a drag or scrollbar grab that emits no new event still counts. A focused but untouched widget no longer does. - A new header-only IdleTracker owns the clock and never moves backwards, so an event stamped before the previous one cannot shorten the idle time. Behaviour change: a form left focused and idle past the timeout now auto-locks. The form's buffers are app state and survive the lock and unlock, so nothing typed is lost. Tests: a new IdleTracker case covers idle time growing with no events (enough to trip a 900s lock), activity resetting it, the clock never moving backwards, and a query before the last activity reading zero rather than a negative value. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// Idle tracking for the auto-lock: pure, header-only, main-thread only.
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#pragma once
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#include <chrono>
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namespace dragonx {
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namespace util {
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class IdleTracker {
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public:
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using Clock = std::chrono::steady_clock;
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explicit IdleTracker(Clock::time_point start = Clock::now()) : last_(start) {}
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// Never moves backwards (an event stamped before the last one must not shorten the idle time).
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void noteActivity(Clock::time_point t = Clock::now()) { if (t > last_) last_ = t; }
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double idleSeconds(Clock::time_point now = Clock::now()) const {
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return now <= last_ ? 0.0 : std::chrono::duration<double>(now - last_).count();
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}
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private:
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Clock::time_point last_;
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};
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} // namespace util
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} // namespace dragonx
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