feat(effects): overlay-time live-framebuffer blur behind the portfolio modal
The acrylic system only blurred a frozen snapshot of the static app background. Add an overlay-time re-capture so the Manage-portfolio modal blurs the LIVE tab content behind it. - AcrylicMaterial::captureLiveFramebuffer() (GL blit of FB 0 / DX11 CopyResource of the backbuffer + no-backend stub) mirrors captureBackgroundDirect but bypasses the dirtyFrames_ gate so it refreshes every frame the overlay is open, forcing a re-blur. - ImGuiAcrylic::GetLiveCaptureCallback() returns a draw callback for it. - market_tab: the modal inserts that callback (+ ImDrawCallback_ResetRenderState) at the START of its overlay draw list, before the backdrop, so the capture holds the app UI drawn below and the backdrop blurs it. On close, InvalidateCapture() re-captures the background so other glass panels don't keep blurring the stale live capture. - Panel theme-effects are suppressed during the market render while the modal is open (their foreground-draw-list borders draw above all windows and would otherwise bleed over the overlay). Market tab body is rendered again (no longer skipped). - Backdrop draws the acrylic at full strength (fallbackColor.w=1) over an opaque base so the blurred content reads clearly; lighter dim. Design mapped via an Explore investigation of the capture/blur pipeline; compiles on both OpenGL (Linux) and DX11 (Windows cross-build). Needs on-device visual verification. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -89,6 +89,19 @@ void InvalidateCapture();
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*/
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ImDrawCallback GetBackgroundCaptureCallback();
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/**
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* @brief Returns a draw callback that captures the LIVE framebuffer (no dirtyFrames_
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* gate). Insert it at the START of a full-window modal overlay's draw list — before the
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* overlay draws its own backdrop — so the acrylic blurs the live app UI behind the modal:
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* @code
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* ImDrawList* dl = ImGui::GetWindowDrawList();
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* dl->AddCallback(ImGuiAcrylic::GetLiveCaptureCallback(), nullptr);
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* dl->AddCallback(ImDrawCallback_ResetRenderState, nullptr);
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* // ... then draw the overlay's acrylic/dim backdrop ...
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* @endcode
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*/
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ImDrawCallback GetLiveCaptureCallback();
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// ============================================================================
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// Drawing Functions
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// ============================================================================
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