feat(rpc): stop flooding a busy node's RPC queue; fix the reconnect storm
dragonxd serves RPC with 8 workers and a 16-deep queue. While a witness rebuild holds cs_main, every request needing it waits, and a request the client gave up on keeps its slot. The GUI kept polling and re-probing until all 24 slots were its own abandoned requests (even stop was then refused), treated the busy node as lost (tearing down the wallet state), and retried connect at frame rate on some pages. Busy gate (src/rpc/rpc_busy_gate.h), enforced in RPCClient::performCall for the shared rpc_ / fast_rpc_: - the first reply timeout or queue-full refusal marks the node busy; from then on nothing needing cs_main is sent (calls fail at once with the new RpcFailureKind::Deferred). stop, help and getrescaninfo are lock-free in dragonxd and always go through - one canary getinfo with no client timeout waits on its own client and thread; its answer clears the gate and triggers an immediate refresh (queue-full: retried after 2..30 s; no answer: back to normal handling) - the timer dispatch skips Core/Tx/Addresses/Peers/chat/mining/opid and connect attempts while busy - the 3-strike teardown counts only failures that put the connection in doubt, never busy ones; no balance scans follow a busy chain-info call Reconnect storm: retries were armed with setTimer(Core, kCoreDefault - 1), i.e. "4 s elapsed", which against Overview's 2 s interval meant every frame. RefreshScheduler::deferFor() is an absolute hold, and ConnectRetryBackoff picks the delay by failure kind (not listening 1/2/5 s, queue full 2..30 s, busy 30 s, else 4 s). Measured against the fake daemon: abandoned requests during a rebuild went from ~24 (every slot) to at most 2, with no teardown and recovery when the rebuild ends; a saturated queue sees about one canary per back-off step instead of ~190 requests/s. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -23,6 +23,7 @@
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#include "rpc/connection.h"
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#include "daemon/stop_delivery.h"
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#include "daemon/daemon_busy_detect.h"
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#include "rpc/rpc_busy_gate.h"
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#include "services/network_refresh_service.h"
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#include "services/wallet_security_controller.h"
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#include "services/wallet_security_workflow.h"
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@@ -1170,6 +1171,19 @@ private:
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std::atomic<bool> daemon_busy_reset_pending_{false}; // set from any thread; applied by feedDaemonBusy()
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std::chrono::steady_clock::time_point rpc_busy_since_{}; // epoch = not busy
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std::function<void()> raise_window_;
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// S6: once the node is too busy to answer (a reply timeout or a full queue), the polling clients
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// (rpc_, fast_rpc_) hold back everything that needs cs_main, and one canary request on its own
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// client waits for the node to answer again. rpc_busy_gate_ is shared with those clients.
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std::shared_ptr<rpc::RpcBusyGate> rpc_busy_gate_ = std::make_shared<rpc::RpcBusyGate>();
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rpc::ConnectRetryBackoff connect_backoff_; // S8: per-failure-kind delay before the next connect attempt
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std::thread canary_thread_;
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std::atomic<int> canary_state_{0}; // CanaryState
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std::mutex canary_mutex_;
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rpc::RPCClient* canary_client_ = nullptr; // aborted on shutdown
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rpc::ConnectRetryBackoff canary_backoff_; // a canary refused as queue-full waits before the next
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std::chrono::steady_clock::time_point canary_retry_at_{};
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void pumpRpcBusyCanary();
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void abortRpcBusyCanary();
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void feedDaemonBusy(const std::string& chunk);
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void resetDaemonBusy();
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