feat(ui): say "Node busy" instead of "Launching dragonxd"; honest quit copy

A node rebuilding note witnesses for an hour was shown as "Starting
DragonX node... Launching dragonxd", which invited closing it.

- Overlay, a new NodeBusy banner and the status bar now say what the node
  is doing (rebuilding witnesses / catching up on blocks / up but not
  answering), with the elapsed time and Phase-1 block progress. A rebuild
  during startup warm-up replaces the stale "-28 Activating best chain"
  text, and the overlay re-applies its text once a second instead of only
  on a connect attempt (30s apart while the node is busy).
- Quit prompt: elapsed time, "Keep node running & quit" is the default,
  "Stop anyway & quit" becomes "Stop node & wait" (it no longer kills).
- A reinstall skipped because the node is still running now notifies.
- Status bar: don't repeat the warm-up status on the right, and don't
  print "Connected" there in non-English locales.
- i18n: 31 new keys in all 8 languages; 10 dead force-quit/old-modal keys
  removed; CJK subset rebuilt for the new glyphs.
- Tests: chooseDaemonStatus, NodeBusy banner priority, and every new key
  present in all 8 JSONs with matching printf conversions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-02 10:26:32 -05:00
co-authored by Claude Opus 5.5
parent 0f25c67600
commit 1215ded1a0
17 changed files with 822 additions and 133 deletions
+19
View File
@@ -32,6 +32,7 @@ enum class NodeBannerReason {
DaemonCrashed, // the embedded daemon crashed repeatedly and auto-restart stopped
LiteOpenFailed, // lite build: the wallet failed to open
NoPeers, // connected to the daemon but no peer-derived tip (0 peers) — stalled, stale
NodeBusy, // the node is up but busy (rebuilding witnesses / catching up / not answering)
};
struct NodeBannerState {
@@ -64,6 +65,12 @@ struct NodeBannerInputs {
bool daemon_running = false;
int daemon_crash_count = 0;
// The node is running but busy with something it can't be interrupted out of (a witness rebuild, the
// startup replay) or too busy to answer RPC. Wallet data may be stale; a reconnect would only add
// requests, so the banner offers no action. node_busy_detail is the live, translated description.
bool node_busy = false;
std::string node_busy_detail;
std::string connection_status; // human-readable status line (already translated)
std::string daemon_last_error; // DaemonController::lastError() (may be empty)
std::string lite_open_error; // lite: last wallet-open failure reason
@@ -89,6 +96,18 @@ inline NodeBannerState evaluateNodeStatusBanner(const NodeBannerInputs& in) {
return s;
}
// Full node, busy. Before the startup-phase returns below: the overlay sets daemon_initializing while
// the node is busy too, and the banner must still say why the wallet isn't updating. No action: a
// "Reconnect" would only queue more requests behind the busy node.
if (in.node_busy) {
s.show = true;
s.severity = NodeBannerSeverity::Warning;
s.reason = NodeBannerReason::NodeBusy;
s.action = NodeBannerAction::None;
s.detail = in.node_busy_detail;
return s;
}
// Full node. In an expected startup phase → the loading/warmup overlay owns the screen, so no
// banner. An active connect attempt likewise shows progress, not an error — don't flicker a
// banner over it. (These return even if `connected` has flipped early, matching prior behavior.)