fix(overview): mining addresses visible at 0 balance; drag-reorder always applies
- Address list: a mining-flagged address stays visible even at 0 balance when "hide zero balances" is on (payout addresses shouldn't vanish). - Drag-reorder: persist dense sort orders (0..N-1) for the whole visible list on drop via App::reorderAddresses, instead of a pairwise swap that no-ops when both rows are still at the default un-ordered state. First drag now always takes effect, and explicit order keeps overriding the starred/type/balance sort. - Tests: 0-balance mining row survives hide-zero; ordered non-favorite outranks a favorite. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -41,7 +41,8 @@ std::vector<AddressListRow> BuildAddressListRows(const std::vector<AddressListIn
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if (!input.info) continue;
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if (!AddressListMatchesFilter(input, filter)) continue;
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if (input.hidden && !showHidden) continue;
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if (hideZeroBalances && input.info->balance < 1e-9 && !input.hidden && !input.favorite) continue;
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// Keep mining-flagged addresses visible even at 0 balance (they receive payouts).
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if (hideZeroBalances && input.info->balance < 1e-9 && !input.hidden && !input.favorite && !input.mining) continue;
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rows.push_back({input.info, input.isZ, input.hidden, input.favorite, input.mining,
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input.label, input.icon, input.sortOrder});
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}
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