feat(chat): theme the :drgx: emoji to the accent (was fixed brand colors)

The custom DragonX chat emoji now recolors to the theme like the logo — body =
accent, detail = white on dark skins / on-surface (dark) on light skins — and
re-rasterizes on a theme/dark-light change (moved out of the one-time fixed-color
load into ensureLogoTexture's re-render block). The detail highlights keep it
legible even on accent-tinted outgoing bubbles.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-21 14:12:44 -05:00
parent 3d0305a9ca
commit 203967411a
2 changed files with 10 additions and 10 deletions

View File

@@ -479,8 +479,8 @@ public:
// Coin logo texture accessor (DragonX currency icon for balance tab)
ImTextureID getCoinLogoTexture() const { return coin_logo_tex_; }
// DragonX custom chat emoji (the ":drgx:" shortcode) — the mark in fixed brand colors, lazily
// rasterized. Used by the emoji picker tile + inline in chat bubbles.
// DragonX custom chat emoji (the ":drgx:" shortcode) — the mark recolored to the theme accent (like
// the logo), re-rasterized on theme change. Used by the emoji picker tile + inline in chat bubbles.
ImTextureID getDrgxEmojiTexture() const { return drgx_emoji_tex_; }
/**
@@ -1089,7 +1089,7 @@ private:
bool logo_loaded_ = false;
bool logo_is_dark_variant_ = true; // tracks which variant is currently loaded
ImU32 logo_accent_ = 0; // theme accent the SVG logo was last rasterized with (re-render on change)
ImTextureID drgx_emoji_tex_ = 0; // ":drgx:" custom chat emoji (fixed brand colors) — rasterized once
ImTextureID drgx_emoji_tex_ = 0; // ":drgx:" custom chat emoji (themed to the accent, like the logo)
int drgx_emoji_w_ = 0, drgx_emoji_h_ = 0;
// Coin logo texture (DragonX currency icon, separate from wallet branding)