feat(ui): migrate Validate-address, Address-label & Contacts modals to reference design

Presentation-only reference-design migration of three more modals:
- Validate Address: struct-form overlay (idSuffix validateaddr), 3 StyledButton ->
  TactileButton, drop the description divider, and TR() the hardcoded "Error: %s"
  (reuse the existing error_format key). The validateaddress RPC/worker path is untouched.
- Address label: struct-form overlay (idSuffix addrlabel); drop the footer divider and
  zero its layout-reserve term (separatorH) so the fixed-height icon-picker card math
  stays consistent. Buttons were already TactileButton.
- Contacts add/edit: struct-form overlay (keeps its idSuffix + BeginOverlayDialogFooter);
  StyledButton -> TactileButton across the file (3 modal + 4 contact-list buttons) for a
  consistent Contacts tab. The address-book add/update/notify logic is untouched.

Build + hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-14 16:24:28 -05:00
parent 04a5078133
commit 304f65c3b4
3 changed files with 30 additions and 20 deletions

View File

@@ -53,11 +53,13 @@ void ValidateAddressDialog::render(App* app)
auto lbl = S.label("dialogs.validate-address", "label");
auto closeBtn = S.button("dialogs.validate-address", "close-button");
if (material::BeginOverlayDialog(TR("validate_title"), &s_open, win.width, 0.94f)) {
material::OverlayDialogSpec ov;
ov.title = TR("validate_title"); ov.p_open = &s_open;
ov.style = material::OverlayStyle::BlurFloat;
ov.cardWidth = win.width; ov.idSuffix = "validateaddr";
if (material::BeginOverlayDialog(ov)) {
ImGui::TextWrapped("%s", TR("validate_description"));
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Address input
@@ -74,7 +76,7 @@ void ValidateAddressDialog::render(App* app)
ImGui::BeginDisabled();
}
if (material::StyledButton(TR("validate_btn"), ImVec2(valBtn.width, 0), S.resolveFont(valBtn.font)) || (enter_pressed && can_validate)) {
if (material::TactileButton(TR("validate_btn"), ImVec2(valBtn.width, 0), S.resolveFont(valBtn.font)) || (enter_pressed && can_validate)) {
s_validating = true;
s_validated = false;
s_error_message.clear();
@@ -150,7 +152,7 @@ void ValidateAddressDialog::render(App* app)
ImGui::SameLine();
if (material::StyledButton(TR("paste"), ImVec2(pasteBtn.width, 0), S.resolveFont(pasteBtn.font))) {
if (material::TactileButton(TR("paste"), ImVec2(pasteBtn.width, 0), S.resolveFont(pasteBtn.font))) {
const char* clipboard = ImGui::GetClipboardText();
if (clipboard) {
strncpy(s_address_input, clipboard, sizeof(s_address_input) - 1);
@@ -174,7 +176,7 @@ void ValidateAddressDialog::render(App* app)
ImGui::Spacing();
if (!s_error_message.empty()) {
ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f), "Error: %s", s_error_message.c_str());
ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f), TR("error_format"), s_error_message.c_str());
} else {
// Valid/Invalid indicator
ImGui::Text("%s", TR("validate_status"));
@@ -210,7 +212,7 @@ void ValidateAddressDialog::render(App* app)
// Close button at bottom
float button_width = closeBtn.width;
ImGui::SetCursorPosX((ImGui::GetWindowWidth() - button_width) / 2.0f);
if (material::StyledButton(TR("close"), ImVec2(button_width, 0), S.resolveFont(closeBtn.font))) {
if (material::TactileButton(TR("close"), ImVec2(button_width, 0), S.resolveFont(closeBtn.font))) {
s_open = false;
}
material::EndOverlayDialog();