style(theme): make Jade's gold vein follow rounded corners

Jade's edge-trace hero hand-walked the panel perimeter as straight line
segments, so rounded corners chamfered into flat polygons. Retire it in
favour of the gradient-border effect, which draws via AddRect and hugs
the real corner arcs.

- theme_effects: drawGradientBorderShift gains phaseOffset + alphaMul;
  drawPanelEffects now draws it on every glass panel (position-phased so
  panels drift like veins at different depths, 0.6x alpha vs the active
  nav button), gated behind a new opt-in gradient-border-panels flag so
  button-only themes (Obsidian) are unaffected.
- jade.toml: edge-trace off; gradient-border-panels on, speed 0.10,
  jade->gold; jade motes + viewport wash/vignette kept.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-20 00:24:36 -05:00
parent f3776bcbe5
commit 31ebfc782e
3 changed files with 67 additions and 16 deletions

View File

@@ -115,10 +115,13 @@ surface-inline-alpha = 0.58
background-inline-alpha = 0.40
# ---------------------------------------------------------------------------
# Theme Visual Effects — Jade (polished stone sheen + gold veining)
# A soft jade specular highlight drifts across panels like light on
# polished nephrite; the active sidebar button traces a jade-to-gold
# border echoing the stone's veins — restrained, like Obsidian.
# Theme Visual Effects — Jade (veins of gold shifting through the stone)
# Jade's signature is a slow jade→gold color-shifting border on every glass
# panel + the active nav button — a vein of gold surfacing through nephrite.
# It's drawn via AddRect so it hugs the real rounded corners (no polygonal
# edge-trace). Sparse jade motes drift up the viewport. No other theme turns
# gradient-border-panels on, so the panel-wide vein is Jade's own —
# deliberately NOT Obsidian's specular glare.
# ---------------------------------------------------------------------------
[effects]
hue-cycle-enabled = { size = 0.0 }
@@ -130,25 +133,45 @@ shimmer-enabled = { size = 0.0 }
positional-hue-enabled = { size = 0.0 }
glow-pulse-enabled = { size = 0.0 }
edge-trace-enabled = { size = 0.0 }
# Specular glare — soft blurred jade highlights
specular-glare-enabled = { size = 1.0 }
# Edge-trace OFF — its hand-walked perimeter chamfers rounded corners.
# Jade's vein is the gradient-border below (corner-clean via AddRect).
edge-trace-enabled = { size = 0.0 }
edge-trace-speed = { size = 0.16 }
edge-trace-length = { size = 0.34 }
edge-trace-thickness = { size = 1.6 }
edge-trace-alpha = { size = 0.55 }
edge-trace-color = { color = "#C9A24E" }
# Specular glare OFF — that's Obsidian's signature; Jade shouldn't echo it.
specular-glare-enabled = { size = 0.0 }
specular-glare-speed = { size = 0.018 }
specular-glare-intensity = { size = 0.008 }
specular-glare-radius = { size = 0.65 }
specular-glare-count = { size = 1.0 }
specular-glare-color = { color = "rgba(150,220,180,1.0)" }
# Jade-to-gold color-shifting border on the active sidebar button
# HERO — vein of gold: a slow jade→gold color-shifting border on the active
# nav button AND (via gradient-border-panels) every glass panel. Drawn with
# AddRect so it follows the rounded corners exactly. Panels drift at a softer
# alpha and position-phased offset, so a screenful reads like veins at
# different depths rather than one synchronized pulse.
gradient-border-enabled = { size = 1.0 }
gradient-border-speed = { size = 0.12 }
gradient-border-panels = { size = 1.0 }
gradient-border-speed = { size = 0.10 }
gradient-border-thickness = { size = 1.5 }
gradient-border-alpha = { size = 0.55 }
gradient-border-color-a = { color = "#7FD1B5" }
gradient-border-color-b = { color = "#C9A24E" }
ember-rise-enabled = { size = 0.0 }
# Ambient jade motes — sparse, slow, cool green particles drifting up the
# viewport (recolored ember-rise; a different mood from dragonx's fire embers).
ember-rise-enabled = { size = 1.0 }
ember-rise-count = { size = 5.0 }
ember-rise-speed = { size = 0.18 }
ember-rise-particle-size = { size = 1.4 }
ember-rise-alpha = { size = 0.26 }
ember-rise-color = { color = "#7FD1B5" }
# Shader-like viewport overlay — deep green stone atmosphere
viewport-wash-enabled = { size = 1.0 }