refactor(settings): drop the redundant "Key" label above the import field

The "Import Private Key" / "Import Viewing Key" dialog heading already gives the
context, so the "Key" / "Viewing key" label above the input was redundant. Remove
it; the field is the dialog's primary input and reads fine without it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-13 19:47:59 -05:00
parent b7b32bfde8
commit 3274c72a58

View File

@@ -2896,10 +2896,10 @@ void App::renderImportKeyDialog()
ImGui::Spacing(); ImGui::Spacing();
} }
// Masked key field; the reveal (eye) toggle sits frameless flush at its right edge, with labelled // Masked key field (no "Key" label — the dialog heading already gives the context); the reveal
// Paste / Clear buttons beneath. Hovering Paste previews the clipboard INSIDE the field (masked // (eye) toggle sits frameless flush at its right edge, with labelled Paste / Clear buttons beneath.
// with '*' unless the key is revealed) — like the send tab — so the user can verify before pasting. // Hovering Paste previews the clipboard INSIDE the field (masked with '*' unless the key is
ImGui::TextUnformatted(viewMode ? TR("import_viewkey_field") : TR("import_key_field")); // revealed) — like the send tab — so the user can verify before pasting.
const float fieldH = ImGui::GetFrameHeight(); const float fieldH = ImGui::GetFrameHeight();
const ImVec2 iconSz(fieldH, fieldH); const ImVec2 iconSz(fieldH, fieldH);
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - fieldH); ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - fieldH);