refactor(console): phase 2 — channel-as-semantic key; decouple executor from UI colors

Make ConsoleChannel the canonical semantic classification of every console
line. Producers (command executor, app log forwarders, result formatter) tag
each line with a channel; the UI derives both the text color and the left
accent-bar color from it at draw time, and the output filter keys off it.

This replaces the prior scheme of storing an ImU32 color per line and then
reverse-engineering the source from color-equality plus a "[daemon] "/"[xmrig] "
/"[app] "/"[rpc] " text prefix. Consequences:

- ConsoleLine now stores {text, ConsoleChannel} — no per-line color.
- addLine()/addRpcTraceLine() take a channel; the redundant text prefixes are
  gone (the accent bar carries the origin).
- The executor's ConsoleAddLineFn hands a channel, not an ImU32, so the backend
  no longer depends on ConsoleTab::COLOR_* — FullNode/Lite executors emit clean
  text + channel.
- The theme-remap loop that rewrote stored colors on light/dark flip is deleted;
  colors are resolved per-channel each frame (refreshColors on flip only).
- ConsoleOutputFilter drops its color fields; consoleLinePassesFilter() keys off
  the channel. Test updated to the channel-based API.
- Added a Warning channel (amber severity peer of Error/Success) so the
  notification + logger warning forwarders keep their color.

Full-node + lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-01 18:22:35 -05:00
parent 19e83eb12a
commit 33735b1d52
9 changed files with 219 additions and 175 deletions

View File

@@ -1,6 +1,6 @@
#pragma once
#include "imgui.h"
#include "console_channel.h"
#include <string>
@@ -9,17 +9,15 @@ namespace ui {
struct ConsoleOutputFilter {
std::string text;
bool daemonMessagesEnabled = true;
bool errorsOnly = false;
bool rpcTraceEnabled = false;
bool appMessagesEnabled = true; // "[app] ..." wallet log lines (matched by prefix, not color)
ImU32 daemonColor = 0;
ImU32 errorColor = 0;
ImU32 rpcTraceColor = 0;
bool daemonMessagesEnabled = true; // Daemon + Xmrig (node log) channels
bool errorsOnly = false; // keep only the Error channel
bool rpcTraceEnabled = false; // Rpc channel
bool appMessagesEnabled = true; // App channel
};
// Whether a line with the given channel + text passes the active filter.
bool consoleLinePassesFilter(const std::string& lineText,
ImU32 lineColor,
ConsoleChannel channel,
const ConsoleOutputFilter& filter);
} // namespace ui