ObsidianDragon - DragonX ImGui Wallet

Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
This commit is contained in:
2026-02-26 02:31:52 -06:00
commit 3aee55b49c
306 changed files with 177789 additions and 0 deletions

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#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75a5cc215f570d5d8e5d8b24db93
*
* Adopters may modify this file to suit their platform., please
* send a copy of any modifications to the Khronos Registrar
* (Khronos Registrar <khronos-registry AT khronos DOT org>).
*
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where these types are not defined.
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

379
libs/glad/include/glad/gl.h Normal file
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/**
* GLAD - OpenGL Loader Generator
* Generated for OpenGL 3.3 Core Profile
*
* This is a minimal GLAD loader for OpenGL 3.3 Core with the extensions
* needed for framebuffer operations in the DragonX acrylic effects system.
*
* Generated from glad.dav1d.de with settings:
* - Language: C/C++
* - Specification: OpenGL
* - API: gl 3.3
* - Profile: Core
* - Extensions: None (core only)
* - Options: Loader enabled
*/
#ifndef GLAD_GL_H_
#define GLAD_GL_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <KHR/khrplatform.h>
/* Type definitions */
typedef void (*GLADloadproc)(void);
typedef void (*GLADapiproc)(void);
/* GLAD API */
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
/* Function pointer loader type */
typedef GLADapiproc (*GLADloadfunc)(const char *name);
/* Initialize GLAD loader - returns version (major * 10000 + minor) or 0 on failure */
int gladLoadGL(GLADloadfunc load);
/* SDL3 specific loader helper */
#ifdef SDL_VERSION_ATLEAST
#include <SDL3/SDL.h>
static inline GLADapiproc glad_sdl_get_proc(const char* name) {
return (GLADapiproc)SDL_GL_GetProcAddress(name);
}
#define gladLoadGL_SDL() gladLoadGL(glad_sdl_get_proc)
#endif
/* Feature flags */
extern int GLAD_GL_VERSION_1_0;
extern int GLAD_GL_VERSION_1_1;
extern int GLAD_GL_VERSION_1_2;
extern int GLAD_GL_VERSION_1_3;
extern int GLAD_GL_VERSION_1_4;
extern int GLAD_GL_VERSION_1_5;
extern int GLAD_GL_VERSION_2_0;
extern int GLAD_GL_VERSION_2_1;
extern int GLAD_GL_VERSION_3_0;
extern int GLAD_GL_VERSION_3_1;
extern int GLAD_GL_VERSION_3_2;
extern int GLAD_GL_VERSION_3_3;
/* OpenGL type definitions */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef khronos_int32_t GLclampx;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef khronos_uint16_t GLhalf;
typedef khronos_uint16_t GLhalfARB;
typedef khronos_int32_t GLfixed;
typedef khronos_intptr_t GLintptr;
typedef khronos_intptr_t GLintptrARB;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_ssize_t GLsizeiptrARB;
typedef khronos_int64_t GLint64;
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
/* OpenGL constants */
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_NONE 0
#define GL_ZERO 0
#define GL_ONE 1
/* Depth buffer */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_DEPTH_TEST 0x0B71
/* Blending */
#define GL_BLEND 0x0BE2
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
/* Texture */
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_LINEAR 0x2601
#define GL_NEAREST 0x2600
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_REPEAT 0x2901
#define GL_RGBA 0x1908
#define GL_RGBA8 0x8058
#define GL_UNSIGNED_BYTE 0x1401
/* Framebuffer */
#define GL_FRAMEBUFFER 0x8D40
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
/* Renderbuffer */
#define GL_RENDERBUFFER 0x8D41
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_FLOAT 0x1406
/* Draw */
#define GL_TRIANGLES 0x0004
#define GL_ARRAY_BUFFER 0x8892
#define GL_STATIC_DRAW 0x88E4
/* -------------------- Function declarations -------------------- */
/* Core 1.0 */
typedef void (KHRONOS_APIENTRY *PFNGLCLEARPROC)(GLbitfield mask);
typedef void (KHRONOS_APIENTRY *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (KHRONOS_APIENTRY *PFNGLENABLEPROC)(GLenum cap);
typedef void (KHRONOS_APIENTRY *PFNGLDISABLEPROC)(GLenum cap);
typedef void (KHRONOS_APIENTRY *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (KHRONOS_APIENTRY *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (KHRONOS_APIENTRY *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (KHRONOS_APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
typedef void (KHRONOS_APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
typedef void (KHRONOS_APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
typedef void (KHRONOS_APIENTRY *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
typedef const GLubyte *(KHRONOS_APIENTRY *PFNGLGETSTRINGPROC)(GLenum name);
typedef void (KHRONOS_APIENTRY *PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
/* Core 1.3 */
typedef void (KHRONOS_APIENTRY *PFNGLACTIVETEXTUREPROC)(GLenum texture);
/* Core 1.5 */
typedef void (KHRONOS_APIENTRY *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
typedef void (KHRONOS_APIENTRY *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
typedef void (KHRONOS_APIENTRY *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
typedef void (KHRONOS_APIENTRY *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
/* Core 2.0 */
typedef GLuint (KHRONOS_APIENTRY *PFNGLCREATESHADERPROC)(GLenum type);
typedef void (KHRONOS_APIENTRY *PFNGLDELETESHADERPROC)(GLuint shader);
typedef void (KHRONOS_APIENTRY *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (KHRONOS_APIENTRY *PFNGLCOMPILESHADERPROC)(GLuint shader);
typedef void (KHRONOS_APIENTRY *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
typedef void (KHRONOS_APIENTRY *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLuint (KHRONOS_APIENTRY *PFNGLCREATEPROGRAMPROC)(void);
typedef void (KHRONOS_APIENTRY *PFNGLDELETEPROGRAMPROC)(GLuint program);
typedef void (KHRONOS_APIENTRY *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (KHRONOS_APIENTRY *PFNGLLINKPROGRAMPROC)(GLuint program);
typedef void (KHRONOS_APIENTRY *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
typedef void (KHRONOS_APIENTRY *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (KHRONOS_APIENTRY *PFNGLUSEPROGRAMPROC)(GLuint program);
typedef GLint (KHRONOS_APIENTRY *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
typedef void (KHRONOS_APIENTRY *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
typedef void (KHRONOS_APIENTRY *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
typedef void (KHRONOS_APIENTRY *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (KHRONOS_APIENTRY *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (KHRONOS_APIENTRY *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (KHRONOS_APIENTRY *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
typedef void (KHRONOS_APIENTRY *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (KHRONOS_APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (KHRONOS_APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (KHRONOS_APIENTRY *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (KHRONOS_APIENTRY *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
/* Core 3.0 - Framebuffer */
typedef void (KHRONOS_APIENTRY *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
typedef void (KHRONOS_APIENTRY *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
typedef void (KHRONOS_APIENTRY *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
typedef void (KHRONOS_APIENTRY *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef GLenum (KHRONOS_APIENTRY *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
typedef void (KHRONOS_APIENTRY *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
typedef void (KHRONOS_APIENTRY *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
typedef void (KHRONOS_APIENTRY *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
typedef void (KHRONOS_APIENTRY *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (KHRONOS_APIENTRY *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (KHRONOS_APIENTRY *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
/* Core 3.0 - Mipmap */
typedef void (KHRONOS_APIENTRY *PFNGLGENERATEMIPMAPPROC)(GLenum target);
/* Core 3.0 - VAO */
typedef void (KHRONOS_APIENTRY *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
typedef void (KHRONOS_APIENTRY *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
typedef void (KHRONOS_APIENTRY *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
/* -------------------- Function pointers -------------------- */
/* Core 1.0 */
extern PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
extern PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
extern PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
extern PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
extern PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
extern PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
extern PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
extern PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
extern PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
extern PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
extern PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
extern PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
extern PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
extern PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
/* Core 1.3 */
extern PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
/* Core 1.5 */
extern PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
extern PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
extern PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
extern PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
/* Core 2.0 */
extern PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
extern PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
extern PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
extern PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
extern PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
extern PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
extern PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
extern PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
extern PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
extern PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
extern PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
extern PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
extern PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
extern PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
extern PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
extern PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
extern PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
extern PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
extern PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
extern PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
extern PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
extern PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
/* Core 3.0 - Framebuffer */
extern PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers glad_glGenFramebuffers
extern PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_glDeleteFramebuffers
extern PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer glad_glBindFramebuffer
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_glFramebufferTexture2D
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
extern PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers glad_glGenRenderbuffers
extern PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
extern PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer glad_glBindRenderbuffer
extern PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage glad_glRenderbufferStorage
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
extern PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer glad_glBlitFramebuffer
/* Core 3.0 - Mipmap */
extern PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap glad_glGenerateMipmap
/* Core 3.0 - VAO */
extern PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays glad_glGenVertexArrays
extern PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_glDeleteVertexArrays
extern PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray glad_glBindVertexArray
#ifdef __cplusplus
}
#endif
#endif /* GLAD_GL_H_ */

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/**
* GLAD - OpenGL Loader Generator
* Generated for OpenGL 3.3 Core Profile
*
* This file implements the OpenGL function loader for the acrylic effects system.
* It loads function pointers at runtime, making the binary self-contained.
*/
#include <glad/gl.h>
#include <stdio.h>
/* Feature flags */
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
/* Function pointers - Core 1.0 */
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
/* Function pointers - Core 1.3 */
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
/* Function pointers - Core 1.5 */
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
/* Function pointers - Core 2.0 */
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
/* Function pointers - Core 3.0 Framebuffer */
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
/* Function pointers - Core 3.0 Mipmap */
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
/* Function pointers - Core 3.0 VAO */
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
/* Parse GL version string to extract major.minor */
static void glad_parse_version(const char* version, int* major, int* minor) {
const char* p = version;
/* Skip "OpenGL ES " prefix if present */
if (version[0] == 'O') {
while (*p && *p != ' ') p++;
if (*p == ' ') p++;
if (*p == 'E') {
while (*p && *p != ' ') p++;
if (*p == ' ') p++;
}
}
*major = 0;
*minor = 0;
/* Parse major version */
while (*p >= '0' && *p <= '9') {
*major = *major * 10 + (*p - '0');
p++;
}
/* Skip dot */
if (*p == '.') p++;
/* Parse minor version */
while (*p >= '0' && *p <= '9') {
*minor = *minor * 10 + (*p - '0');
p++;
}
}
/* Load Core 1.0 functions */
static int glad_load_gl_1_0(GLADloadfunc load) {
glad_glClear = (PFNGLCLEARPROC)load("glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
return glad_glClear && glad_glClearColor && glad_glEnable && glad_glDisable &&
glad_glViewport && glad_glTexImage2D && glad_glTexParameteri &&
glad_glBindTexture && glad_glDeleteTextures && glad_glGenTextures &&
glad_glDrawArrays && glad_glGetString && glad_glGetIntegerv && glad_glBlendFunc;
}
/* Load Core 1.3 functions */
static int glad_load_gl_1_3(GLADloadfunc load) {
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
return glad_glActiveTexture != NULL;
}
/* Load Core 1.5 functions */
static int glad_load_gl_1_5(GLADloadfunc load) {
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
return glad_glGenBuffers && glad_glDeleteBuffers &&
glad_glBindBuffer && glad_glBufferData;
}
/* Load Core 2.0 functions */
static int glad_load_gl_2_0(GLADloadfunc load) {
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
return glad_glCreateShader && glad_glDeleteShader && glad_glShaderSource &&
glad_glCompileShader && glad_glGetShaderiv && glad_glGetShaderInfoLog &&
glad_glCreateProgram && glad_glDeleteProgram && glad_glAttachShader &&
glad_glLinkProgram && glad_glGetProgramiv && glad_glGetProgramInfoLog &&
glad_glUseProgram && glad_glGetUniformLocation && glad_glUniform1i &&
glad_glUniform1f && glad_glUniform2f && glad_glUniform4f &&
glad_glUniformMatrix4fv && glad_glBindAttribLocation && glad_glDetachShader &&
glad_glVertexAttribPointer && glad_glEnableVertexAttribArray &&
glad_glDisableVertexAttribArray;
}
/* Load Core 3.0 functions (framebuffer and VAO) */
static int glad_load_gl_3_0(GLADloadfunc load) {
/* Framebuffer functions */
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
/* Mipmap */
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
/* VAO functions */
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
return glad_glGenFramebuffers && glad_glDeleteFramebuffers &&
glad_glBindFramebuffer && glad_glFramebufferTexture2D &&
glad_glCheckFramebufferStatus && glad_glGenRenderbuffers &&
glad_glDeleteRenderbuffers && glad_glBindRenderbuffer &&
glad_glRenderbufferStorage && glad_glFramebufferRenderbuffer &&
glad_glBlitFramebuffer && glad_glGenVertexArrays &&
glad_glDeleteVertexArrays && glad_glBindVertexArray;
}
/**
* Initialize GLAD loader
*
* @param load Function pointer to load GL function pointers (e.g., SDL_GL_GetProcAddress)
* @return GL version (major * 10000 + minor), or 0 on failure
*/
int gladLoadGL(GLADloadfunc load) {
int major = 0, minor = 0;
const char* version;
if (load == NULL) {
return 0;
}
/* First, we need glGetString to get the version */
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
if (glad_glGetString == NULL) {
return 0;
}
version = (const char*)glad_glGetString(0x1F02); /* GL_VERSION */
if (version == NULL) {
return 0;
}
glad_parse_version(version, &major, &minor);
/* Set version flags */
GLAD_GL_VERSION_1_0 = (major > 1 || (major == 1 && minor >= 0));
GLAD_GL_VERSION_1_1 = (major > 1 || (major == 1 && minor >= 1));
GLAD_GL_VERSION_1_2 = (major > 1 || (major == 1 && minor >= 2));
GLAD_GL_VERSION_1_3 = (major > 1 || (major == 1 && minor >= 3));
GLAD_GL_VERSION_1_4 = (major > 1 || (major == 1 && minor >= 4));
GLAD_GL_VERSION_1_5 = (major > 1 || (major == 1 && minor >= 5));
GLAD_GL_VERSION_2_0 = (major > 2 || (major == 2 && minor >= 0));
GLAD_GL_VERSION_2_1 = (major > 2 || (major == 2 && minor >= 1));
GLAD_GL_VERSION_3_0 = (major > 3 || (major == 3 && minor >= 0));
GLAD_GL_VERSION_3_1 = (major > 3 || (major == 3 && minor >= 1));
GLAD_GL_VERSION_3_2 = (major > 3 || (major == 3 && minor >= 2));
GLAD_GL_VERSION_3_3 = (major > 3 || (major == 3 && minor >= 3));
/* Load functions by version */
if (GLAD_GL_VERSION_1_0 && !glad_load_gl_1_0(load)) return 0;
if (GLAD_GL_VERSION_1_3 && !glad_load_gl_1_3(load)) return 0;
if (GLAD_GL_VERSION_1_5 && !glad_load_gl_1_5(load)) return 0;
if (GLAD_GL_VERSION_2_0 && !glad_load_gl_2_0(load)) return 0;
if (GLAD_GL_VERSION_3_0 && !glad_load_gl_3_0(load)) return 0;
return major * 10000 + minor;
}