ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency. Built with Dear ImGui, SDL3, and OpenGL3/DX11. Features: - Send/receive shielded and transparent transactions - Autoshield with merged transaction display - Built-in CPU mining (xmrig) - Peer management and network monitoring - Wallet encryption with PIN lock - QR code generation for receive addresses - Transaction history with pagination - Console for direct RPC commands - Cross-platform (Linux, Windows)
This commit is contained in:
224
scripts/legacy/build-release.sh
Executable file
224
scripts/legacy/build-release.sh
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#!/bin/bash
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# DragonX ImGui Wallet - Release Build Script
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# Copyright 2024-2026 The Hush Developers
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# Released under the GPLv3
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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BUILD_DIR="${SCRIPT_DIR}/build/linux"
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VERSION="1.0.0"
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# Colors for output
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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NC='\033[0m' # No Color
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print_status() {
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echo -e "${GREEN}[*]${NC} $1"
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}
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print_warning() {
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echo -e "${YELLOW}[!]${NC} $1"
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}
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print_error() {
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echo -e "${RED}[ERROR]${NC} $1"
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}
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usage() {
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echo "DragonX ImGui Wallet Build Script"
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echo ""
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echo "Usage: $0 [options]"
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echo ""
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echo "Options:"
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echo " -d, --debug Build debug version"
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echo " -r, --release Build release version (default)"
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echo " -c, --clean Clean build directory first"
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echo " -j N Use N parallel jobs (default: auto)"
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echo " -a, --appimage Create AppImage after build"
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echo " -h, --help Show this help"
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echo ""
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echo "Examples:"
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echo " $0 -r # Release build"
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echo " $0 -c -r # Clean + release build"
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echo " $0 -r -a # Release build + AppImage"
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echo " $0 -d -j4 # Debug build with 4 threads"
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}
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# Default options
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BUILD_TYPE="Release"
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CLEAN=false
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JOBS=$(nproc 2>/dev/null || echo 4)
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CREATE_APPIMAGE=false
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# Parse arguments
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while [[ $# -gt 0 ]]; do
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case $1 in
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-d|--debug)
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BUILD_TYPE="Debug"
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shift
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;;
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-r|--release)
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BUILD_TYPE="Release"
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shift
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;;
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-c|--clean)
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CLEAN=true
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shift
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;;
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-j)
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JOBS="$2"
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shift 2
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;;
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-a|--appimage)
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CREATE_APPIMAGE=true
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shift
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;;
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-h|--help)
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usage
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exit 0
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;;
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*)
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print_error "Unknown option: $1"
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usage
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exit 1
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;;
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esac
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done
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print_status "DragonX ImGui Wallet v${VERSION} - Build Script"
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print_status "Build type: ${BUILD_TYPE}"
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print_status "Parallel jobs: ${JOBS}"
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# Clean if requested
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if [ "$CLEAN" = true ]; then
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print_status "Cleaning build directory..."
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rm -rf "${BUILD_DIR}"
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fi
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# Create build directory
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mkdir -p "${BUILD_DIR}"
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cd "${BUILD_DIR}"
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# Configure
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print_status "Running CMake configuration..."
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cmake .. \
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-DCMAKE_BUILD_TYPE="${BUILD_TYPE}" \
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-DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \
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-DDRAGONX_USE_SYSTEM_SDL3=ON
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# Build
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print_status "Building with ${JOBS} parallel jobs..."
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cmake --build . -j "${JOBS}"
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# Check if build succeeded
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if [ -f "bin/ObsidianDragon" ]; then
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print_status "Build successful!"
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# Show binary info
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BINARY_SIZE=$(du -h bin/ObsidianDragon | cut -f1)
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print_status "Binary size: ${BINARY_SIZE}"
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# Strip in release mode
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if [ "$BUILD_TYPE" = "Release" ]; then
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print_status "Stripping debug symbols..."
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strip bin/ObsidianDragon
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STRIPPED_SIZE=$(du -h bin/ObsidianDragon | cut -f1)
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print_status "Stripped size: ${STRIPPED_SIZE}"
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fi
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# Bundle daemon files if available
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DAEMON_BUNDLED=0
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# Look for hush-arrakis-chain in common locations (the daemon launcher script)
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LAUNCHER_PATHS=(
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"${SCRIPT_DIR}/prebuilt-binaries/dragonxd-linux/hush-arrakis-chain"
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"${SCRIPT_DIR}/../hush-arrakis-chain"
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"${SCRIPT_DIR}/hush-arrakis-chain"
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"$HOME/hush3/src/hush-arrakis-chain"
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)
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for lpath in "${LAUNCHER_PATHS[@]}"; do
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if [ -f "$lpath" ]; then
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print_status "Bundling hush-arrakis-chain from $lpath"
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cp "$lpath" bin/hush-arrakis-chain
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chmod +x bin/hush-arrakis-chain
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DAEMON_BUNDLED=1
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break
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fi
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done
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# Also look for hushd (the actual daemon binary)
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HUSHD_PATHS=(
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"${SCRIPT_DIR}/prebuilt-binaries/dragonxd-linux/hushd"
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"${SCRIPT_DIR}/../hushd"
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"${SCRIPT_DIR}/hushd"
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"$HOME/hush3/src/hushd"
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)
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for hpath in "${HUSHD_PATHS[@]}"; do
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if [ -f "$hpath" ]; then
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print_status "Bundling hushd from $hpath"
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cp "$hpath" bin/hushd
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chmod +x bin/hushd
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break
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fi
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done
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# Also copy dragonxd script if available (alternative launcher)
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DRAGONXD_PATHS=(
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"${SCRIPT_DIR}/prebuilt-binaries/dragonxd-linux/dragonxd"
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"${SCRIPT_DIR}/../dragonxd"
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"${SCRIPT_DIR}/dragonxd"
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"$HOME/hush3/src/dragonxd"
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)
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for dpath in "${DRAGONXD_PATHS[@]}"; do
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if [ -f "$dpath" ]; then
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print_status "Bundling dragonxd script from $dpath"
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cp "$dpath" bin/dragonxd
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chmod +x bin/dragonxd
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break
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fi
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done
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# Look for asmap.dat
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ASMAP_PATHS=(
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"${SCRIPT_DIR}/prebuilt-binaries/dragonxd-linux/asmap.dat"
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"${SCRIPT_DIR}/../asmap.dat"
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"${SCRIPT_DIR}/asmap.dat"
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"$HOME/hush3/asmap.dat"
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"$HOME/hush3/contrib/asmap/asmap.dat"
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)
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for apath in "${ASMAP_PATHS[@]}"; do
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if [ -f "$apath" ]; then
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print_status "Bundling asmap.dat from $apath"
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cp "$apath" bin/
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break
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fi
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done
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if [ $DAEMON_BUNDLED -eq 1 ]; then
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print_status "Daemon bundled - ready for distribution!"
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else
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print_warning "dragonxd not found - place prebuilt-binaries/dragonxd-linux/ in project directory for bundling"
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fi
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else
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print_error "Build failed - binary not found"
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exit 1
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fi
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# Create AppImage if requested
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if [ "$CREATE_APPIMAGE" = true ]; then
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print_status "Creating AppImage..."
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"${SCRIPT_DIR}/create-appimage.sh" || print_warning "AppImage creation failed"
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fi
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print_status ""
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print_status "Build complete!"
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print_status "Binary: ${BUILD_DIR}/bin/ObsidianDragon"
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print_status ""
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print_status "To run: cd ${BUILD_DIR}/bin && ./ObsidianDragon"
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