ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency. Built with Dear ImGui, SDL3, and OpenGL3/DX11. Features: - Send/receive shielded and transparent transactions - Autoshield with merged transaction display - Built-in CPU mining (xmrig) - Peer management and network monitoring - Wallet encryption with PIN lock - QR code generation for receive addresses - Transaction history with pagination - Console for direct RPC commands - Cross-platform (Linux, Windows)
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src/rpc/rpc_worker.h
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93
src/rpc/rpc_worker.h
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// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <deque>
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#include <functional>
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#include <mutex>
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#include <thread>
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namespace dragonx {
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namespace rpc {
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/**
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* @brief Background worker thread for RPC calls
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*
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* Provides a single-threaded task queue so that all RPC/HTTP work happens
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* off the UI thread. The caller submits a *work function* that runs on the
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* worker thread and returns a *result callback* that is queued for execution
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* on the main (UI) thread during drainResults().
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*
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* Usage from the main thread:
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*
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* worker.post([&rpc]() -> RPCWorker::MainCb {
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* json r = rpc.call("getinfo"); // runs on worker thread
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* return [r]() { applyToState(r); }; // runs on main thread
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* });
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*
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* // Each frame:
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* worker.drainResults();
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*/
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class RPCWorker {
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public:
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/// Callback executed on the main thread after work completes.
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using MainCb = std::function<void()>;
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/// Work function executed on the background thread.
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/// Must return a MainCb (may return nullptr to skip main-thread step).
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using WorkFn = std::function<MainCb()>;
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RPCWorker();
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~RPCWorker();
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// Non-copyable
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RPCWorker(const RPCWorker&) = delete;
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RPCWorker& operator=(const RPCWorker&) = delete;
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/// Start the worker thread. Safe to call if already running.
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void start();
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/// Stop the worker thread and join. Pending tasks are discarded.
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void stop();
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/// Signal the worker thread to stop (non-blocking, no join).
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/// Call stop() later to join the thread.
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void requestStop();
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/// Submit work to run on the background thread.
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/// @param work Function that performs blocking I/O and returns a MainCb.
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void post(WorkFn work);
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/// Drain completed result callbacks on the main thread.
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/// Call once per frame from update().
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/// @return Number of callbacks executed.
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int drainResults();
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/// True when there are completed results waiting for the main thread.
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bool hasPendingResults() const;
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/// True when the worker thread is running.
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bool isRunning() const { return running_.load(std::memory_order_relaxed); }
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private:
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void run(); // worker thread entry point
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std::thread thread_;
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std::atomic<bool> running_{false};
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// ---- Task queue (produced by main thread, consumed by worker) ----
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std::mutex taskMtx_;
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std::condition_variable taskCv_;
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std::deque<WorkFn> tasks_;
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// ---- Result queue (produced by worker, consumed by main thread) ----
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mutable std::mutex resultMtx_;
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std::deque<MainCb> results_;
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};
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} // namespace rpc
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} // namespace dragonx
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