ObsidianDragon - DragonX ImGui Wallet

Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
This commit is contained in:
2026-02-26 02:31:52 -06:00
commit 3aee55b49c
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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#include "typography.h"
#include "../layout.h"
#include "../schema/ui_schema.h"
#include <cstring>
#include <cstdio>
#include <cctype>
#include <string>
// Embedded font data (via INCBIN assembler .incbin directive)
#include "../embedded/embedded_fonts.h" // g_ubuntu_*_data/size, g_material_icons_*
#include "../embedded/IconsMaterialDesign.h" // Icon codepoint defines
#include "../../util/logger.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Type Scale Specifications
// ============================================================================
// Font sizes are configured in ui/layout.h for easy global adjustment.
// Letter spacing, line height and text-transform are loaded from ui.toml
// via the UISchema typography section.
// Font sizes come from UISchema (JSON-configurable) via Layout:: accessors.
const TypeSpec* Typography::getTypeSpecs()
{
// Rebuild each call to pick up hot-reloaded values
static TypeSpec specs[kNumStyles];
// Helper: read typography entry from UISchema
auto& S = schema::UI();
auto tspec = [&](const char* key, float defLS, float defLH, bool defUpper) -> TypeSpec {
auto e = S.drawElement("typography", key);
float ls = e.getFloat("letter-spacing", defLS);
float lh = e.getFloat("line-height", defLH);
// text-transform stored as extraColors (string map)
bool upper = defUpper;
auto it = e.extraColors.find("text-transform");
if (it != e.extraColors.end()) {
upper = (it->second == "uppercase");
}
return TypeSpec{0.0f, ls, lh, upper};
};
// Font size comes from Layout:: accessors; typography from UISchema
auto ts0 = tspec("h1", -1.0f, 1.167f, false);
auto ts1 = tspec("h2", -0.5f, 1.2f, false);
auto ts2 = tspec("h3", 0.0f, 1.167f, false);
auto ts3 = tspec("h4", 0.25f, 1.235f, false);
auto ts4 = tspec("h5", 0.0f, 1.334f, false);
auto ts5 = tspec("h6", 0.15f, 1.6f, false);
auto ts6 = tspec("subtitle1", 0.15f, 1.75f, false);
auto ts7 = tspec("subtitle2", 0.1f, 1.57f, false);
auto ts8 = tspec("body1", 0.5f, 1.5f, false);
auto ts9 = tspec("body2", 0.25f, 1.43f, false);
auto ts10 = tspec("button", 1.25f, 1.75f, true);
auto ts11 = tspec("caption", 0.4f, 1.66f, false);
auto ts12 = tspec("overline", 1.5f, 2.66f, true);
specs[0] = { Layout::kFontH1(), ts0.letterSpacing, ts0.lineHeight, ts0.uppercase };
specs[1] = { Layout::kFontH2(), ts1.letterSpacing, ts1.lineHeight, ts1.uppercase };
specs[2] = { Layout::kFontH3(), ts2.letterSpacing, ts2.lineHeight, ts2.uppercase };
specs[3] = { Layout::kFontH4(), ts3.letterSpacing, ts3.lineHeight, ts3.uppercase };
specs[4] = { Layout::kFontH5(), ts4.letterSpacing, ts4.lineHeight, ts4.uppercase };
specs[5] = { Layout::kFontH6(), ts5.letterSpacing, ts5.lineHeight, ts5.uppercase };
specs[6] = { Layout::kFontSubtitle1(), ts6.letterSpacing, ts6.lineHeight, ts6.uppercase };
specs[7] = { Layout::kFontSubtitle2(), ts7.letterSpacing, ts7.lineHeight, ts7.uppercase };
specs[8] = { Layout::kFontBody1(), ts8.letterSpacing, ts8.lineHeight, ts8.uppercase };
specs[9] = { Layout::kFontBody2(), ts9.letterSpacing, ts9.lineHeight, ts9.uppercase };
specs[10] = { Layout::kFontButton(), ts10.letterSpacing, ts10.lineHeight, ts10.uppercase };
specs[11] = { Layout::kFontCaption(), ts11.letterSpacing, ts11.lineHeight, ts11.uppercase };
specs[12] = { Layout::kFontOverline(), ts12.letterSpacing, ts12.lineHeight, ts12.uppercase };
specs[13] = { Layout::kFontButtonSm(), ts10.letterSpacing, ts10.lineHeight, ts10.uppercase };
specs[14] = { Layout::kFontButtonLg(), ts10.letterSpacing, ts10.lineHeight, ts10.uppercase };
return specs;
}
// ============================================================================
// Typography Implementation
// ============================================================================
Typography& Typography::instance()
{
static Typography s_instance;
return s_instance;
}
bool Typography::reload(ImGuiIO& io, float dpiScale)
{
if (!loaded_) {
return load(io, dpiScale);
}
DEBUG_LOGF("Typography: Reloading fonts for DPI scale %.2f\n", dpiScale);
// Clear existing fonts and reload
io.Fonts->Clear();
loaded_ = false;
for (int i = 0; i < kNumStyles; ++i) fonts_[i] = nullptr;
for (int i = 0; i < kNumIconSizes; ++i) iconFonts_[i] = nullptr;
return load(io, dpiScale);
}
bool Typography::load(ImGuiIO& io, float dpiScale)
{
if (loaded_) {
DEBUG_LOGF("Typography: Already loaded\n");
return true;
}
dpiScale_ = dpiScale;
// Multiply by dpiScale so fonts are the correct physical size.
// On Windows Per-Monitor DPI v2, SDL3 coordinates are physical pixels
// and DisplayFramebufferScale is 1.0 (no automatic upscaling).
// The window is resized by dpiScale in main.cpp so that fonts at
// size*dpiScale fit proportionally (no overflow).
float scale = dpiScale * Layout::kFontScale();
DEBUG_LOGF("Typography: Loading Material Design type scale (DPI: %.2f, fontScale: %.2f, combined: %.2f)\n", dpiScale, Layout::kFontScale(), scale);
// For ImGui, we need to load fonts at specific pixel sizes.
// Font sizes come from Layout:: accessors (backed by UISchema JSON)
// Load fonts in order of TypeStyle enum
// H1: Light
fonts_[0] = loadFont(io, kWeightLight, Layout::kFontH1() * scale, "H1");
// H2: Light
fonts_[1] = loadFont(io, kWeightLight, Layout::kFontH2() * scale, "H2");
// H3: Regular
fonts_[2] = loadFont(io, kWeightRegular, Layout::kFontH3() * scale, "H3");
// H4: Regular
fonts_[3] = loadFont(io, kWeightRegular, Layout::kFontH4() * scale, "H4");
// H5: Regular
fonts_[4] = loadFont(io, kWeightRegular, Layout::kFontH5() * scale, "H5");
// H6: Medium
fonts_[5] = loadFont(io, kWeightMedium, Layout::kFontH6() * scale, "H6");
// Subtitle1: Regular
fonts_[6] = loadFont(io, kWeightRegular, Layout::kFontSubtitle1() * scale, "Subtitle1");
// Subtitle2: Medium
fonts_[7] = loadFont(io, kWeightMedium, Layout::kFontSubtitle2() * scale, "Subtitle2");
// Body1: Regular (shares with Subtitle1 if same size)
if (Layout::kFontBody1() == Layout::kFontSubtitle1()) {
fonts_[8] = fonts_[6]; // Reuse Subtitle1 font
} else {
fonts_[8] = loadFont(io, kWeightRegular, Layout::kFontBody1() * scale, "Body1");
}
// Body2: Regular
fonts_[9] = loadFont(io, kWeightRegular, Layout::kFontBody2() * scale, "Body2");
// Button: Medium (shares with Subtitle2 if same size)
if (Layout::kFontButton() == Layout::kFontSubtitle2()) {
fonts_[10] = fonts_[7]; // Reuse Subtitle2 font
} else {
fonts_[10] = loadFont(io, kWeightMedium, Layout::kFontButton() * scale, "Button");
}
// Caption: Regular
fonts_[11] = loadFont(io, kWeightRegular, Layout::kFontCaption() * scale, "Caption");
// Overline: Regular
fonts_[12] = loadFont(io, kWeightRegular, Layout::kFontOverline() * scale, "Overline");
// ButtonSm: Medium
fonts_[13] = loadFont(io, kWeightMedium, Layout::kFontButtonSm() * scale, "ButtonSm");
// ButtonLg: Medium
fonts_[14] = loadFont(io, kWeightMedium, Layout::kFontButtonLg() * scale, "ButtonLg");
// --- Icon fonts at multiple sizes ---
// These are standalone fonts (not merged) so we can PushFont(iconXxx) for icon rendering.
iconFonts_[0] = loadIconFont(io, 14.0f * scale, "IconSmall");
iconFonts_[1] = loadIconFont(io, 18.0f * scale, "IconMed");
iconFonts_[2] = loadIconFont(io, 24.0f * scale, "IconLarge");
iconFonts_[3] = loadIconFont(io, 40.0f * scale, "IconXL");
// Verify all fonts loaded
bool allLoaded = true;
for (int i = 0; i < kNumStyles; ++i) {
if (!fonts_[i]) {
DEBUG_LOGF("Typography: Warning - Font for style %d not loaded\n", i);
fonts_[i] = io.Fonts->Fonts.Size > 0 ? io.Fonts->Fonts[0] : nullptr;
allLoaded = false;
}
}
// Set Body1 as the default font so that bare ImGui::Text() calls
// (status bar, dialogs, notifications, etc.) render at Body1 size
// instead of H1 (the first font loaded).
io.FontDefault = fonts_[static_cast<int>(TypeStyle::Body1)];
loaded_ = true;
DEBUG_LOGF("Typography: Loaded %d font styles (default=Body1)\n", allLoaded ? kNumStyles : -1);
return allLoaded;
}
ImFont* Typography::loadFont(ImGuiIO& io, int weight, float size, const char* name)
{
// Select font data based on weight
const unsigned char* fontData = nullptr;
unsigned int fontDataLen = 0;
switch (weight) {
case kWeightLight:
fontData = g_ubuntu_light_data;
fontDataLen = g_ubuntu_light_size;
break;
case kWeightMedium:
fontData = g_ubuntu_medium_data;
fontDataLen = g_ubuntu_medium_size;
break;
case kWeightRegular:
default:
fontData = g_ubuntu_regular_data;
fontDataLen = g_ubuntu_regular_size;
break;
}
// ImGui needs to own a copy of the font data
void* fontDataCopy = IM_ALLOC(fontDataLen);
memcpy(fontDataCopy, fontData, fontDataLen);
ImFontConfig cfg;
cfg.FontDataOwnedByAtlas = true; // ImGui will free this
cfg.OversampleH = 2;
cfg.OversampleV = 1;
cfg.PixelSnapH = true;
// Include default ASCII + Latin, Latin Extended (for Spanish/multilingual),
// plus arrows (⇄ U+21C4), math (≈ U+2248),
// general punctuation (— U+2014, … U+2026, etc.)
static const ImWchar glyphRanges[] = {
0x0020, 0x00FF, // Basic Latin + Latin-1 Supplement
0x0100, 0x024F, // Latin Extended-A + Latin Extended-B (Spanish, etc.)
0x2000, 0x206F, // General Punctuation (em dash, ellipsis, etc.)
0x2190, 0x21FF, // Arrows (includes ⇄ U+21C4, ↻ U+21BB)
0x2200, 0x22FF, // Mathematical Operators (includes ≈ U+2248)
0x2600, 0x26FF, // Miscellaneous Symbols (includes ⛏ U+26CF)
0,
};
cfg.GlyphRanges = glyphRanges;
// Create a unique name for this font variant
snprintf(cfg.Name, sizeof(cfg.Name), "Ubuntu %s %.0fpx",
weight == kWeightLight ? "Light" :
weight == kWeightMedium ? "Medium" : "Regular",
size);
ImFont* font = io.Fonts->AddFontFromMemoryTTF(fontDataCopy, fontDataLen, size, &cfg);
if (font) {
DEBUG_LOGF("Typography: Loaded %s (%.0fpx) as '%s'\n", name, size, cfg.Name);
} else {
DEBUG_LOGF("Typography: Failed to load %s\n", name);
IM_FREE(fontDataCopy);
}
return font;
}
ImFont* Typography::loadIconFont(ImGuiIO& io, float size, const char* name)
{
// ImGui needs to own a copy of the font data
void* fontDataCopy = IM_ALLOC(g_material_icons_size);
memcpy(fontDataCopy, g_material_icons_data, g_material_icons_size);
ImFontConfig cfg;
cfg.FontDataOwnedByAtlas = true;
cfg.OversampleH = 2;
cfg.OversampleV = 1;
cfg.PixelSnapH = true;
cfg.MergeMode = false; // standalone icon font
cfg.GlyphMinAdvanceX = size; // monospace icons
static const ImWchar iconRanges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
cfg.GlyphRanges = iconRanges;
snprintf(cfg.Name, sizeof(cfg.Name), "MDIcons %.0fpx", size);
ImFont* font = io.Fonts->AddFontFromMemoryTTF(fontDataCopy, g_material_icons_size, size, &cfg);
if (font) {
DEBUG_LOGF("Typography: Loaded icon font %s (%.0fpx)\n", name, size);
} else {
DEBUG_LOGF("Typography: Failed to load icon font %s\n", name);
IM_FREE(fontDataCopy);
}
return font;
}
ImFont* Typography::getFont(TypeStyle style) const
{
int index = static_cast<int>(style);
if (index >= 0 && index < kNumStyles && fonts_[index]) {
return fonts_[index];
}
// Return default font if not found
return ImGui::GetIO().Fonts->Fonts.Size > 0 ?
ImGui::GetIO().Fonts->Fonts[0] : nullptr;
}
const TypeSpec& Typography::getSpec(TypeStyle style) const
{
const TypeSpec* specs = getTypeSpecs();
int index = static_cast<int>(style);
if (index >= 0 && index < kNumStyles) {
return specs[index];
}
// Return Body1 as default
return specs[static_cast<int>(TypeStyle::Body1)];
}
void Typography::pushFont(TypeStyle style) const
{
ImGui::PushFont(getFont(style));
}
void Typography::popFont() const
{
ImGui::PopFont();
}
// ============================================================================
// Text Rendering Helpers
// ============================================================================
void Typography::text(TypeStyle style, const char* text) const
{
const TypeSpec& spec = getSpec(style);
pushFont(style);
if (spec.uppercase) {
// Convert to uppercase
std::string upper;
upper.reserve(strlen(text));
for (const char* p = text; *p; ++p) {
upper += static_cast<char>(std::toupper(static_cast<unsigned char>(*p)));
}
ImGui::TextUnformatted(upper.c_str());
} else {
ImGui::TextUnformatted(text);
}
popFont();
}
void Typography::textWrapped(TypeStyle style, const char* text) const
{
const TypeSpec& spec = getSpec(style);
pushFont(style);
if (spec.uppercase) {
std::string upper;
upper.reserve(strlen(text));
for (const char* p = text; *p; ++p) {
upper += static_cast<char>(std::toupper(static_cast<unsigned char>(*p)));
}
ImGui::TextWrapped("%s", upper.c_str());
} else {
ImGui::TextWrapped("%s", text);
}
popFont();
}
void Typography::textColored(TypeStyle style, ImU32 color, const char* text) const
{
const TypeSpec& spec = getSpec(style);
pushFont(style);
ImVec4 colorVec = ImGui::ColorConvertU32ToFloat4(color);
if (spec.uppercase) {
std::string upper;
upper.reserve(strlen(text));
for (const char* p = text; *p; ++p) {
upper += static_cast<char>(std::toupper(static_cast<unsigned char>(*p)));
}
ImGui::TextColored(colorVec, "%s", upper.c_str());
} else {
ImGui::TextColored(colorVec, "%s", text);
}
popFont();
}
} // namespace material
} // namespace ui
} // namespace dragonx