ObsidianDragon - DragonX ImGui Wallet

Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
This commit is contained in:
2026-02-26 02:31:52 -06:00
commit 3aee55b49c
306 changed files with 177789 additions and 0 deletions

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src/ui/notifications.cpp Normal file
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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#include "notifications.h"
#include "schema/ui_schema.h"
#include "material/type.h"
#include "material/draw_helpers.h"
#include "../embedded/IconsMaterialDesign.h"
#include "imgui.h"
namespace dragonx {
namespace ui {
void Notifications::render()
{
// Remove expired notifications
while (!notifications_.empty() && notifications_.front().isExpired()) {
notifications_.pop_front();
}
if (notifications_.empty()) {
return;
}
// Only show the most recent (last) notification as a compact status-bar pill
const auto& notif = notifications_.back();
const auto& S = schema::UI();
auto nde = [&](const char* key, float fb) {
float v = S.drawElement("components.notifications", key).size;
return v >= 0 ? v : fb;
};
// Status bar geometry
float sbHeight = S.window("components.status-bar").height;
if (sbHeight <= 0.0f) sbHeight = 30.0f;
ImGuiViewport* viewport = ImGui::GetMainViewport();
float viewBottom = viewport->WorkPos.y + viewport->WorkSize.y;
float viewCenterX = viewport->WorkPos.x + viewport->WorkSize.x * 0.5f;
// Toast pill sizing — fit inside status bar with margin
float pillMarginY = nde("pill-margin-y", 3.0f);
float pillHeight = sbHeight - pillMarginY * 2.0f;
float pillPadX = nde("padding-x", 12.0f);
float pillRounding = nde("pill-rounding", 12.0f);
// Get accent color based on type — resolved from theme palette
ImVec4 accent_color, text_color;
const char* icon = "";
switch (notif.type) {
case NotificationType::Success:
accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-success-accent)", IM_COL32(50, 180, 80, 255)));
text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-success-text)", IM_COL32(180, 255, 180, 255)));
icon = ICON_MD_CHECK_CIRCLE;
break;
case NotificationType::Warning:
accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-warning-accent)", IM_COL32(204, 166, 50, 255)));
text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-warning-text)", IM_COL32(255, 230, 130, 255)));
icon = ICON_MD_WARNING;
break;
case NotificationType::Error:
accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-error-accent)", IM_COL32(204, 64, 64, 255)));
text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-error-text)", IM_COL32(255, 153, 153, 255)));
icon = ICON_MD_ERROR;
break;
case NotificationType::Info:
default:
accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-info-accent)", IM_COL32(100, 160, 220, 255)));
text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-info-text)", IM_COL32(215, 235, 255, 255)));
icon = ICON_MD_INFO;
break;
}
// Calculate fade based on progress
float progress = notif.getProgress();
float alpha = 1.0f;
if (progress > 0.7f) {
// Fade out in last 30%
alpha = (1.0f - progress) / 0.3f;
}
accent_color.w *= alpha;
text_color.w *= alpha;
// Measure text width to auto-size the pill
ImFont* textFont = material::Type().caption();
ImFont* iconFont = material::Type().iconSmall();
float iconW = iconFont ? iconFont->CalcTextSizeA(iconFont->LegacySize, FLT_MAX, 0.0f, icon).x : 0.0f;
float iconGap = 4.0f;
float msgW = textFont ? textFont->CalcTextSizeA(textFont->LegacySize, FLT_MAX, 0.0f, notif.message.c_str()).x : 100.0f;
float pillWidth = pillPadX + iconW + iconGap + msgW + pillPadX;
// Clamp to reasonable bounds
float maxPillW = viewport->WorkSize.x * 0.5f;
if (pillWidth > maxPillW) pillWidth = maxPillW;
// Position: centered horizontally, inside status bar vertically
float pillX = viewCenterX - pillWidth * 0.5f;
float pillY = viewBottom - sbHeight + pillMarginY;
// Draw directly on foreground draw list (no ImGui window overhead)
ImDrawList* dl = ImGui::GetForegroundDrawList();
ImVec2 pMin(pillX, pillY);
ImVec2 pMax(pillX + pillWidth, pillY + pillHeight);
// Glass card background — translucent white fill + noise grain + light border
int glassAlpha = (int)(nde("glass-fill-alpha", 18.0f) * alpha);
int glassBorderAlpha = (int)(nde("glass-border-alpha", 35.0f) * alpha);
material::GlassPanelSpec glassSpec;
glassSpec.rounding = pillRounding;
glassSpec.fillAlpha = glassAlpha;
glassSpec.borderAlpha = glassBorderAlpha;
glassSpec.borderWidth = 1.0f;
material::DrawGlassPanel(dl, pMin, pMax, glassSpec);
// Colored accent border on top of the glass border for type indication
ImU32 accentCol = ImGui::ColorConvertFloat4ToU32(accent_color);
dl->AddRect(pMin, pMax, accentCol, pillRounding, 0, 1.0f);
// Progress bar at bottom of pill (accent-colored), clipped to pill rounded
// corners. Draw a full-pill-size rounded rect and clip it to just the
// bottom-left progress strip so both bottom corners are respected.
float progH = nde("progress-bar-height", 2.0f);
float progW = pillWidth * (1.0f - progress);
if (progW > 0.0f) {
ImVec2 clipMin(pillX, pMax.y - progH);
ImVec2 clipMax(pillX + progW, pMax.y);
dl->PushClipRect(clipMin, clipMax, true);
dl->AddRectFilled(pMin, pMax, accentCol, pillRounding);
dl->PopClipRect();
}
// Icon + text vertically centered
float contentY = pillY + (pillHeight - (textFont ? textFont->LegacySize : 14.0f)) * 0.5f;
float cursorX = pillX + pillPadX;
// Icon (accent colored)
if (iconFont) {
float iconY = pillY + (pillHeight - iconFont->LegacySize) * 0.5f;
dl->AddText(iconFont, iconFont->LegacySize, ImVec2(cursorX, iconY), accentCol, icon);
cursorX += iconW + iconGap;
}
// Message text (clipped to pill bounds)
if (textFont) {
ImU32 textCol = ImGui::ColorConvertFloat4ToU32(text_color);
dl->PushClipRect(ImVec2(cursorX, pillY), ImVec2(pMax.x - pillPadX, pMax.y), true);
dl->AddText(textFont, textFont->LegacySize, ImVec2(cursorX, contentY), textCol, notif.message.c_str());
dl->PopClipRect();
}
}
} // namespace ui
} // namespace dragonx