ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency. Built with Dear ImGui, SDL3, and OpenGL3/DX11. Features: - Send/receive shielded and transparent transactions - Autoshield with merged transaction display - Built-in CPU mining (xmrig) - Peer management and network monitoring - Wallet encryption with PIN lock - QR code generation for receive addresses - Transaction history with pagination - Console for direct RPC commands - Cross-platform (Linux, Windows)
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src/ui/notifications.cpp
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156
src/ui/notifications.cpp
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// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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#include "notifications.h"
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#include "schema/ui_schema.h"
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#include "material/type.h"
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#include "material/draw_helpers.h"
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#include "../embedded/IconsMaterialDesign.h"
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#include "imgui.h"
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namespace dragonx {
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namespace ui {
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void Notifications::render()
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{
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// Remove expired notifications
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while (!notifications_.empty() && notifications_.front().isExpired()) {
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notifications_.pop_front();
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}
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if (notifications_.empty()) {
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return;
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}
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// Only show the most recent (last) notification as a compact status-bar pill
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const auto& notif = notifications_.back();
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const auto& S = schema::UI();
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auto nde = [&](const char* key, float fb) {
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float v = S.drawElement("components.notifications", key).size;
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return v >= 0 ? v : fb;
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};
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// Status bar geometry
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float sbHeight = S.window("components.status-bar").height;
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if (sbHeight <= 0.0f) sbHeight = 30.0f;
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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float viewBottom = viewport->WorkPos.y + viewport->WorkSize.y;
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float viewCenterX = viewport->WorkPos.x + viewport->WorkSize.x * 0.5f;
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// Toast pill sizing — fit inside status bar with margin
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float pillMarginY = nde("pill-margin-y", 3.0f);
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float pillHeight = sbHeight - pillMarginY * 2.0f;
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float pillPadX = nde("padding-x", 12.0f);
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float pillRounding = nde("pill-rounding", 12.0f);
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// Get accent color based on type — resolved from theme palette
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ImVec4 accent_color, text_color;
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const char* icon = "";
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switch (notif.type) {
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case NotificationType::Success:
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accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-success-accent)", IM_COL32(50, 180, 80, 255)));
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text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-success-text)", IM_COL32(180, 255, 180, 255)));
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icon = ICON_MD_CHECK_CIRCLE;
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break;
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case NotificationType::Warning:
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accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-warning-accent)", IM_COL32(204, 166, 50, 255)));
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text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-warning-text)", IM_COL32(255, 230, 130, 255)));
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icon = ICON_MD_WARNING;
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break;
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case NotificationType::Error:
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accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-error-accent)", IM_COL32(204, 64, 64, 255)));
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text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-error-text)", IM_COL32(255, 153, 153, 255)));
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icon = ICON_MD_ERROR;
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break;
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case NotificationType::Info:
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default:
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accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-info-accent)", IM_COL32(100, 160, 220, 255)));
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text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-info-text)", IM_COL32(215, 235, 255, 255)));
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icon = ICON_MD_INFO;
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break;
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}
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// Calculate fade based on progress
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float progress = notif.getProgress();
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float alpha = 1.0f;
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if (progress > 0.7f) {
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// Fade out in last 30%
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alpha = (1.0f - progress) / 0.3f;
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}
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accent_color.w *= alpha;
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text_color.w *= alpha;
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// Measure text width to auto-size the pill
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ImFont* textFont = material::Type().caption();
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ImFont* iconFont = material::Type().iconSmall();
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float iconW = iconFont ? iconFont->CalcTextSizeA(iconFont->LegacySize, FLT_MAX, 0.0f, icon).x : 0.0f;
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float iconGap = 4.0f;
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float msgW = textFont ? textFont->CalcTextSizeA(textFont->LegacySize, FLT_MAX, 0.0f, notif.message.c_str()).x : 100.0f;
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float pillWidth = pillPadX + iconW + iconGap + msgW + pillPadX;
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// Clamp to reasonable bounds
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float maxPillW = viewport->WorkSize.x * 0.5f;
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if (pillWidth > maxPillW) pillWidth = maxPillW;
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// Position: centered horizontally, inside status bar vertically
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float pillX = viewCenterX - pillWidth * 0.5f;
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float pillY = viewBottom - sbHeight + pillMarginY;
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// Draw directly on foreground draw list (no ImGui window overhead)
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ImDrawList* dl = ImGui::GetForegroundDrawList();
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ImVec2 pMin(pillX, pillY);
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ImVec2 pMax(pillX + pillWidth, pillY + pillHeight);
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// Glass card background — translucent white fill + noise grain + light border
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int glassAlpha = (int)(nde("glass-fill-alpha", 18.0f) * alpha);
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int glassBorderAlpha = (int)(nde("glass-border-alpha", 35.0f) * alpha);
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material::GlassPanelSpec glassSpec;
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glassSpec.rounding = pillRounding;
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glassSpec.fillAlpha = glassAlpha;
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glassSpec.borderAlpha = glassBorderAlpha;
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glassSpec.borderWidth = 1.0f;
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material::DrawGlassPanel(dl, pMin, pMax, glassSpec);
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// Colored accent border on top of the glass border for type indication
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ImU32 accentCol = ImGui::ColorConvertFloat4ToU32(accent_color);
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dl->AddRect(pMin, pMax, accentCol, pillRounding, 0, 1.0f);
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// Progress bar at bottom of pill (accent-colored), clipped to pill rounded
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// corners. Draw a full-pill-size rounded rect and clip it to just the
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// bottom-left progress strip so both bottom corners are respected.
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float progH = nde("progress-bar-height", 2.0f);
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float progW = pillWidth * (1.0f - progress);
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if (progW > 0.0f) {
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ImVec2 clipMin(pillX, pMax.y - progH);
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ImVec2 clipMax(pillX + progW, pMax.y);
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dl->PushClipRect(clipMin, clipMax, true);
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dl->AddRectFilled(pMin, pMax, accentCol, pillRounding);
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dl->PopClipRect();
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}
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// Icon + text vertically centered
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float contentY = pillY + (pillHeight - (textFont ? textFont->LegacySize : 14.0f)) * 0.5f;
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float cursorX = pillX + pillPadX;
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// Icon (accent colored)
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if (iconFont) {
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float iconY = pillY + (pillHeight - iconFont->LegacySize) * 0.5f;
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dl->AddText(iconFont, iconFont->LegacySize, ImVec2(cursorX, iconY), accentCol, icon);
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cursorX += iconW + iconGap;
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}
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// Message text (clipped to pill bounds)
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if (textFont) {
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ImU32 textCol = ImGui::ColorConvertFloat4ToU32(text_color);
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dl->PushClipRect(ImVec2(cursorX, pillY), ImVec2(pMax.x - pillPadX, pMax.y), true);
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dl->AddText(textFont, textFont->LegacySize, ImVec2(cursorX, contentY), textCol, notif.message.c_str());
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dl->PopClipRect();
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}
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}
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} // namespace ui
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} // namespace dragonx
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