ObsidianDragon - DragonX ImGui Wallet

Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
This commit is contained in:
2026-02-26 02:31:52 -06:00
commit 3aee55b49c
306 changed files with 177789 additions and 0 deletions

80
src/util/texture_loader.h Normal file
View File

@@ -0,0 +1,80 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "imgui.h"
namespace dragonx {
namespace util {
/**
* @brief Load a PNG/JPG/BMP image from disk into an OpenGL or DX11 texture.
* @param path File path (relative to working directory or absolute)
* @param outTexID Receives the ImTextureID for ImGui rendering
* @param outW Receives image width
* @param outH Receives image height
* @return true on success
*
* The caller is responsible for destroying the texture.
* On OpenGL, cast outTexID to GLuint and call glDeleteTextures.
*/
bool LoadTextureFromFile(const char* path, ImTextureID* outTexID, int* outW, int* outH);
/**
* @brief Load a PNG/JPG/BMP image from memory into an OpenGL or DX11 texture.
* @param data Pointer to compressed image data (e.g. PNG bytes)
* @param dataSize Size of the data in bytes
* @param outTexID Receives the ImTextureID for ImGui rendering
* @param outW Receives image width
* @param outH Receives image height
* @return true on success
*/
bool LoadTextureFromMemory(const unsigned char* data, size_t dataSize,
ImTextureID* outTexID, int* outW, int* outH);
/**
* @brief Create a texture from raw RGBA pixel data (no decoding needed).
* @param pixels Pointer to RGBA pixel data (4 bytes per pixel, caller-owned)
* @param w Image width
* @param h Image height
* @param repeat If true, set wrap mode to GL_REPEAT (for tiling); else CLAMP_TO_EDGE
* @param outTexID Receives the ImTextureID
* @return true on success
*/
bool CreateRawTexture(const unsigned char* pixels, int w, int h,
bool repeat, ImTextureID* outTexID);
/**
* @brief Load raw RGBA pixel data from a PNG/JPG/BMP file (no GPU texture).
* @param path File path
* @param outW Receives image width
* @param outH Receives image height
* @return Pointer to RGBA pixels (caller must free with FreeRawPixels), or nullptr on failure
*/
unsigned char* LoadRawPixelsFromFile(const char* path, int* outW, int* outH);
/**
* @brief Load raw RGBA pixel data from in-memory compressed image data (no GPU texture).
* @param data Pointer to compressed image data (e.g. PNG bytes)
* @param dataSize Size of the data in bytes
* @param outW Receives image width
* @param outH Receives image height
* @return Pointer to RGBA pixels (caller must free with FreeRawPixels), or nullptr on failure
*/
unsigned char* LoadRawPixelsFromMemory(const unsigned char* data, size_t dataSize, int* outW, int* outH);
/**
* @brief Free pixels returned by LoadRawPixelsFromFile / LoadRawPixelsFromMemory.
*/
void FreeRawPixels(unsigned char* pixels);
/**
* @brief Destroy a GPU texture previously created by Load/CreateRaw functions.
* @param texID Texture handle (GLuint on OpenGL, ID3D11ShaderResourceView* on DX11)
*/
void DestroyTexture(ImTextureID texID);
} // namespace util
} // namespace dragonx