fix(wallets): cap card at viewport + flex list so many wallets never clip
The wallets dialog hand-computed a content-sized card height. With many wallets on a small / HiDPI (150%) window the computed height could exceed the viewport, and the framework clips a too-tall card — footer and all. Cap the card at 0.86 of the viewport height. When capped, the wallet list flexes to the space left above the create/scan/footer controls and scrolls internally, so those controls stay pinned and visible; uncapped (the common case, few wallets) nothing changes and there's no spurious scrollbar. Add a modal-wallets-many sweep surface (8 wallets, self-cleaning teardown) to exercise the capped-scroll path. Verified at 100% + 150%. This is the one real fixed-height clip risk from the modal audit; the other 44 modals use auto-height (grow-to-fit, capped at a viewport ratio) and were confirmed non-clipping — e.g. the 24-word seed-backup grid renders fully at 150% in a 720px window. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -81,7 +81,14 @@ public:
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const float headH = Type().h6()->LegacySize + Layout::spacingXs() // framework h6 title
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+ Type().caption()->LegacySize + Layout::spacingSm(); // intro + gap
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const float padV = 48.0f; // content-child padding (top+bottom) + margin
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const float cardH = (headH + listH + belowH + padV) / dp;
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// Size to content, but cap at a viewport fraction: with many wallets on a small / HiDPI
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// screen the content-sized card could exceed the window (the framework would clip a too-tall
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// card, footer and all). When capped, the wallet list flexes + scrolls and the controls
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// below it stay pinned. In the common case (few wallets) nothing changes.
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const float desiredH = headH + listH + belowH + padV; // physical
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const float vpH = ImGui::GetMainViewport()->Size.y;
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const bool capped = desiredH > vpH * 0.86f;
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const float cardH = std::min(desiredH, vpH * 0.86f) / dp;
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OverlayDialogSpec ov;
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ov.title = TR("wallets_title");
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@@ -98,8 +105,13 @@ public:
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// ---- Wallet cards (Material-style rows; no table) -------------------------------------
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const float listW = ImGui::GetContentRegionAvail().x;
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// Flex only when the card was viewport-capped: give the list the space left above the
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// create/scan/footer controls so it scrolls internally and those stay visible. Uncapped,
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// it equals the content height exactly (no spurious scrollbar — the common case).
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float listHFit = listH;
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if (capped) listHFit = std::max(walRowH, ImGui::GetContentRegionAvail().y - belowH);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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ImGui::BeginChild("##walletList", ImVec2(listW, listH), false);
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ImGui::BeginChild("##walletList", ImVec2(listW, listHFit), false);
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ImGui::PopStyleVar();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); // inter-card gaps are explicit
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ImDrawList* dl = ImGui::GetWindowDrawList();
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