feat(contacts): animated avatars (GIF/WebP) with a Settings toggle
Animate contact avatars end to end:
- texture_loader gains LoadAnimatedRGBA: decodes an image into a downscaled
RGBA frame sequence + per-frame durations — animated GIF via stb
(stbi_load_gif_from_memory) and animated WebP via libwebp's WebPAnimDecoder;
stills (and APNG, which stb reads as one image) return a single frame. Frames
are box-downscaled (smaller cap for animations) to bound VRAM, capped at 300.
- The contacts avatar cache now holds a frame sequence; currentAvatarFrame()
advances animated avatars by the ImGui clock and is used everywhere avatars
draw (list, cards, table, grid, preview). When a live animated frame is drawn
it flags the render loop (ConsumeContactsAvatarAnimation, clear-on-read) so
main.cpp keeps producing frames while animation plays and idles when it stops
or the contacts view is hidden.
- New animate_avatars setting (default on) + a Settings appearance toggle
("Animate avatars"); off shows the first frame only. currentAvatarFrame
honors it. +i18n (8 langs, CJK subset rebuilt for 帧/播/첫).
Verified: a 3-frame GIF and a 3-frame animated WebP both decode to 3 frames
with correct 120ms delays through the exact libwebp/stb calls used here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -187,6 +187,9 @@ public:
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// Contacts tab address-list view: 0 = cards, 1 = list, 2 = table.
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int getContactsViewMode() const { return contacts_view_mode_; }
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void setContactsViewMode(int v) { contacts_view_mode_ = (v < 0 || v > 2) ? 0 : v; }
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// Play animated contact avatars (GIF/WebP). Off = show the first frame only.
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bool getAnimateAvatars() const { return animate_avatars_; }
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void setAnimateAvatars(bool v) { animate_avatars_ = v; }
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// Console scanline effect
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bool getScanlineEnabled() const { return scanline_enabled_; }
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@@ -494,6 +497,7 @@ private:
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std::string balance_layout_ = "classic";
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int portfolio_style_ = 0; // Market portfolio row style (0 single / 1 two-line / 2 hero)
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int contacts_view_mode_ = 0; // Contacts address-list view (0 cards / 1 list / 2 table)
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bool animate_avatars_ = true; // play animated (GIF/WebP) contact avatars
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bool scanline_enabled_ = true;
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bool console_line_accents_ = true; // left color accent bars in console output
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bool console_text_color_ = true; // per-channel text coloring in console output
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