perf(market): capture the portfolio backdrop once on open (+resize), not every frame
Switch the live-blur behind the modal from a per-frame capture (which flickered from per-frame re-blur non-determinism) to capture-once-on-open, re-captured only on resize. - Insert the acrylic live-capture callback into the overlay draw list ONLY for a few frames on open and whenever the viewport size changes; other frames reuse the frozen blurred snapshot (blurCacheValid_), so there's no per-frame capture/re-blur cost. State: s_pf_was_open (reset on close), s_pf_capture_frames, s_pf_capture_w/h. Two fixes from an adversarial review of the timing/pipeline interaction: - Do NOT override the backdrop blurRadius to 40. applyBlur caches one blurred buffer keyed on radius, shared with every glass panel (market cards + the modal preview card, radius ~30). A different radius thrashed that cache every frame and made the backdrop sample the wrong blur, defeating the frozen-blur guarantee. Using the theme card's radius keeps one blur serving all surfaces, frozen. - Skip the blur on the overlay's first frame (allowBlur=false) — the live content isn't captured until that frame's render, so blurring then would show stale/background pixels for one frame; draw the plain opaque scrim instead. Compiles on OpenGL (Linux) + DX11 (Windows). Needs on-device visual verification. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -482,13 +482,19 @@ inline void DrawGlassPanel(ImDrawList* dl, const ImVec2& pMin,
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// is active and we are NOT in low-performance mode — draws a strong blur of the (static) window
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// backdrop on top plus a dim. In low-perf mode only the opaque base is drawn (no blur cost),
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// mirroring DrawGlassPanel's gating.
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inline void DrawFullWindowBlurBackdrop(ImDrawList* dl, const ImVec2& pMin, const ImVec2& pMax)
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// `allowBlur=false` draws only the opaque base (used on the overlay's first frame, before the live
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// content has been captured, to avoid a one-frame blur of stale/background pixels).
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inline void DrawFullWindowBlurBackdrop(ImDrawList* dl, const ImVec2& pMin, const ImVec2& pMax,
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bool allowBlur = true)
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{
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dl->AddRectFilled(pMin, pMax, IM_COL32(9, 10, 16, 255)); // opaque base (shows through if the blur is faint)
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if (IsBackdropActive() && !dragonx::ui::effects::isLowSpecMode()
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if (allowBlur && IsBackdropActive() && !dragonx::ui::effects::isLowSpecMode()
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&& effects::ImGuiAcrylic::IsEnabled() && effects::ImGuiAcrylic::IsAvailable()) {
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// Keep the theme card's blurRadius (do NOT override it): applyBlur caches a single blurred
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// buffer keyed on radius, shared with every glass panel drawn this frame (market cards + the
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// modal preview card). A different radius here would thrash that cache every frame and make
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// the backdrop sample the wrong blur. Same radius => one blur serves all, and it stays frozen.
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auto params = GetCurrentAcrylicTheme().card;
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params.blurRadius = 40.0f; // strong — spans the whole window
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params.fallbackColor.w = 1.0f; // full-strength blur so the live content reads
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effects::ImGuiAcrylic::DrawAcrylicRect(dl, pMin, pMax, params, 0.0f);
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dl->AddRectFilled(pMin, pMax, IM_COL32(6, 8, 18, 70)); // slight dim so the card reads as foreground
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