feat(daemon): deliver stop reliably and never kill the node unasked
Closing the wallet sent "stop" at most twice, gated on a getinfo probe that needs the daemon's cs_main, then killed the node after 20 s (Windows) or 30 s (POSIX) whether or not stop had arrived. A node busy with an hour-long witness rebuild therefore never got stop, was killed mid- rebuild, and replayed everything since its last flush on every start. Delivery (src/daemon/stop_delivery.h, RPCClient::open/trySendStop): - stop goes over a dedicated client with no probe, so it never waits on rpc_'s lock or a cs_main-bound getinfo - every attempt is classified, and StopDeliveryPolicy decides the next: Accepted / 503 = delivered; Queued (reply timeout) is resent at most every 30 s; QueueFull / not listening are retried every 1.5 s; a refusal after we were heard means the node is shutting down; a 401 on our own node tries the next credential source - POSIX: a group SIGTERM goes out as soon as an attempt fails, which bypasses the HTTP queue entirely Waiting (DaemonController::executeDaemonStop, pure, virtual-clock tested): - never kills on its own. Quitting waits as long as the node needs; the shutdown screen offers "Close wallet — leave node running" after 3 s, and "Kill node (unsafe)" (confirmed) only once stop was delivered and the node showed no CPU/I-O progress for ~10 min outside a rebuild - other callers (restart, rescan, reinstall, switch, ...) wait up to 120 s, let go once the app starts quitting, and keep watching a node that is still running; wallet switch refuses to go ahead then - EmbeddedDaemon gains stop-session primitives (beginStop, pollOwnedProcess, signalGracefulStop, forceKillOwnedProcess, ownedResourceUsage over the Linux process group / Windows handle, endStop) and only one stop session runs at a time - the Force Quit button and its stall heuristic are gone; "Leave running" aborts a pending stop attempt and closes at once Verified against the fake daemon with the real GUI: closing mid-rebuild now delivers stop (or SIGTERM 2 ms after a queue-full refusal) and the node exits cleanly after its rebuild, where it was SIGKILLed before. The shutdown screen, its "Leave running" button and the idle Kill offer (after ~11 min) were checked by screenshot. New strings are English- only for now. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#pragma once
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// Delivering "stop" to dragonxd: what one attempt achieved, and when to send another. Pure and
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// header-only so the test target can drive it without the RPC client.
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//
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// Why retrying matters: dragonxd's HTTP server has 8 workers and a 16-deep queue. While a long
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// operation holds cs_main, the GUI's own abandoned polls can fill every slot, and each new request is
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// refused at once with "Work queue depth exceeded" until a slot frees. The old code made one or two
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// attempts, gated on a getinfo probe that needs cs_main, so stop was never delivered and the node was
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// then killed.
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#include "rpc/rpc_failure.h"
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namespace dragonx {
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namespace daemon {
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// What the user picked on the shutdown screen while the node was stopping.
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enum class StopUserChoice { None, Detach, Kill };
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// How a stop session ended. The wallet never kills the node unless the user chose Kill.
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enum class StopOutcome {
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Exited, // the process is gone
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StillRunning, // we stopped waiting (time budget, app shutdown, cancellation); never killed
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Detached, // the user chose to leave it running
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Killed, // the user chose Kill
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};
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inline const char* stopOutcomeName(StopOutcome o)
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{
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switch (o) {
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case StopOutcome::Exited: return "Exited";
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case StopOutcome::StillRunning: return "StillRunning";
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case StopOutcome::Detached: return "Detached";
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case StopOutcome::Killed: return "Killed";
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}
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return "Exited";
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}
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enum class StopSendResult {
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Accepted, // HTTP 200: the daemon ran stop
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Queued, // reply timeout: it reached the daemon and waits for a worker; it will run
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QueueFull, // "Work queue depth exceeded": refused before queueing (holds no slot)
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NotListening, // refused / connect timeout: RPC isn't bound (not up yet, or already unbound)
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ShuttingDown, // 503 / "Unhandled request": the daemon is already shutting down
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Auth, // 401: our credentials are wrong or stale
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Other,
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};
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inline const char* stopSendResultName(StopSendResult r)
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{
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switch (r) {
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case StopSendResult::Accepted: return "Accepted";
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case StopSendResult::Queued: return "Queued";
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case StopSendResult::QueueFull: return "QueueFull";
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case StopSendResult::NotListening: return "NotListening";
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case StopSendResult::ShuttingDown: return "ShuttingDown";
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case StopSendResult::Auth: return "Auth";
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case StopSendResult::Other: return "Other";
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}
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return "Other";
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}
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// What a stop call's failure kind (RpcFailureKind::None = HTTP 200) means for delivery.
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inline StopSendResult stopSendResultFromKind(rpc::RpcFailureKind kind)
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{
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using K = rpc::RpcFailureKind;
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switch (kind) {
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case K::None: return StopSendResult::Accepted;
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case K::ReplyTimeout: return StopSendResult::Queued;
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case K::QueueFull: return StopSendResult::QueueFull;
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case K::NotListening:
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case K::ConnectTimeout: return StopSendResult::NotListening;
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case K::ShuttingDown:
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case K::Unhandled: return StopSendResult::ShuttingDown;
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case K::Auth: return StopSendResult::Auth;
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default: return StopSendResult::Other;
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}
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}
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/**
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* When to (re)send stop. Times are seconds on the caller's clock.
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*
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* - Accepted / ShuttingDown: delivered, never resend.
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* - Queued: the daemon has it. Resend at most every 30s: each resend takes another queue slot, and
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* concurrent stops race on the miner threads (stop's GenerateBitcoins(false)).
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* - QueueFull / NotListening / Other: not delivered, cheap to retry: again after 1.5s.
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* - NotListening AFTER the daemon had heard us means it unbound its listener to shut down: delivered.
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* - Auth: give up for a node we don't own. For our own node the caller may switch credentials and
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* retry at once (retryNow), or give up (giveUp).
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*/
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class StopDeliveryPolicy {
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public:
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static constexpr double kRetrySec = 1.5;
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static constexpr double kQueuedResendSec = 30.0;
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explicit StopDeliveryPolicy(bool owned) : owned_(owned) {}
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bool shouldSend(double now) const { return !finished_ && now >= nextSendAt_; }
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// Records one attempt; returns it as interpreted (a refusal after we were heard reads as ShuttingDown).
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StopSendResult record(StopSendResult r, double now)
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{
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++attempts_;
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if (r == StopSendResult::NotListening && heard_) r = StopSendResult::ShuttingDown;
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switch (r) {
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case StopSendResult::Accepted:
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heard_ = true;
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markDelivered();
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break;
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case StopSendResult::ShuttingDown:
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markDelivered();
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break;
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case StopSendResult::Queued:
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heard_ = true;
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nextSendAt_ = now + kQueuedResendSec;
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break;
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case StopSendResult::Auth:
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authRejected_ = true;
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if (!owned_) finished_ = true;
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nextSendAt_ = now + kRetrySec;
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break;
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case StopSendResult::QueueFull:
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case StopSendResult::NotListening:
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case StopSendResult::Other:
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nextSendAt_ = now + kRetrySec;
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break;
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}
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last_ = r;
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return r;
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}
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void markDelivered() { delivered_ = finished_ = true; } // also for a graceful signal (POSIX SIGTERM)
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void retryNow(double now) { nextSendAt_ = now; }
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void giveUp() { finished_ = true; }
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bool delivered() const { return delivered_; } // the daemon is stopping (or was signalled)
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bool heard() const { return heard_; } // it has (or ran) our request
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bool finished() const { return finished_; } // no more attempts
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bool authRejected() const { return authRejected_; }
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int attempts() const { return attempts_; }
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StopSendResult last() const { return last_; }
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private:
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bool owned_ = true;
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bool delivered_ = false;
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bool heard_ = false;
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bool finished_ = false;
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bool authRejected_ = false;
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int attempts_ = 0;
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double nextSendAt_ = 0.0;
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StopSendResult last_ = StopSendResult::Other;
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};
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} // namespace daemon
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} // namespace dragonx
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