test(sweep): capture the no-peers node banner on its full-node sweep target
renderNodeStatusBanner suppresses itself during a UI sweep (the forced demo state would otherwise paint a banner over every tab). Add a narrow opt-in (sweep_show_node_banner_) so ONLY the overview-no-peers target shows it; every other capture is unchanged. The target also clears connection_in_progress_ so the evaluator classifies the state as no-peers rather than "connecting". Verified in a full-node + DRAGONX_ENABLE_UI_SWEEP build: the banner renders as "Connected, but no network peers — the node can't sync · Check your internet connection and firewall, then restart the node to find peers." (Restart button only appears with an embedded daemon, which the sweep has none of.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -2637,7 +2637,9 @@ void App::renderNodeStatusBanner()
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// wallet switch, an in-flight daemon restart, the screenshot sweep (forces demo state), and
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// shutdown. tryConnect() sets connection_in_progress_ before the first render on normal
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// startup, so the ordinary boot path is covered by the evaluator's own in-progress guard.
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if (capture_mode_ || isShuttingDown()) return;
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// Suppressed during a UI sweep (its forced demo state would otherwise paint a banner over every
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// tab) — except on the one sweep target that exists to capture the banner itself.
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if ((capture_mode_ && !sweep_show_node_banner_) || isShuttingDown()) return;
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if (getWizardPhase() != WizardPhase::None) return;
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if (wallet_switch_phase_.load() != 0) return;
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if (daemon_restarting_.load()) return;
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