feat(settings): adjustable opacity for the favorite gold outline + star
Adds a "Favorite Highlight Opacity" slider (15-100%, default 100%) to Settings > Appearance > Scale & Effects. It scales the alpha of the four favorite gold tokens (fill/border/icon/outline) at their resolve site in the Balance address list via material::ScaleAlpha, so the gold row outline and the star button fade together. The multiplier is skin-agnostic (it scales whatever alpha the theme resolved) and touches only favorited rows; non-favorite rows and the white selection highlight are unchanged, and the 100% default is byte-identical to the previous look. The preference lives in Settings (favorite_opacity, clamped 0.15-1.0 in both the setter and on load), persists across restarts, updates live, and is not low-spec gated (it's a pure color-alpha preference, independent of the transparency sliders). New i18n keys favorite_opacity / tt_favorite_opacity are translated into all eight locales; the CJK subset font is rebuilt to add the two new glyphs the zh string needs. Verified: full + lite builds clean, full + lite test suites pass, hygiene OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -261,6 +261,11 @@ public:
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float getNoiseOpacity() const { return noise_opacity_; }
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void setNoiseOpacity(float v) { noise_opacity_ = v; }
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// Opacity multiplier for the favorite gold visuals (row outline + star button) in the
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// Balance address list. 1.0 = theme default (unchanged); floor 0.15 so it can't vanish.
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float getFavoriteOpacity() const { return favorite_opacity_; }
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void setFavoriteOpacity(float v) { favorite_opacity_ = std::max(0.15f, std::min(1.0f, v)); }
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// Gradient background mode (use gradient variant of theme background)
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bool getGradientBackground() const { return gradient_background_; }
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void setGradientBackground(bool v) { gradient_background_ = v; }
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@@ -685,6 +690,7 @@ private:
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int acrylic_quality_ = 2;
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float blur_multiplier_ = 0.10f;
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float noise_opacity_ = 0.5f;
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float favorite_opacity_ = 1.0f; // Favorite gold outline/star opacity multiplier (0.15–1.0, 1.0 = theme default)
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bool gradient_background_ = false;
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#ifdef _WIN32
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float ui_opacity_ = 0.50f; // Card/sidebar opacity (0.3–1.0, 1.0 = opaque)
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