feat(settings): adjustable opacity for the favorite gold outline + star
Adds a "Favorite Highlight Opacity" slider (15-100%, default 100%) to Settings > Appearance > Scale & Effects. It scales the alpha of the four favorite gold tokens (fill/border/icon/outline) at their resolve site in the Balance address list via material::ScaleAlpha, so the gold row outline and the star button fade together. The multiplier is skin-agnostic (it scales whatever alpha the theme resolved) and touches only favorited rows; non-favorite rows and the white selection highlight are unchanged, and the 100% default is byte-identical to the previous look. The preference lives in Settings (favorite_opacity, clamped 0.15-1.0 in both the setter and on load), persists across restarts, updates live, and is not low-spec gated (it's a pure color-alpha preference, independent of the transparency sliders). New i18n keys favorite_opacity / tt_favorite_opacity are translated into all eight locales; the CJK subset font is rebuilt to add the two new glyphs the zh string needs. Verified: full + lite builds clean, full + lite test suites pass, hygiene OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -285,10 +285,13 @@ void RenderSharedAddressList(App* app, float listH, float availW,
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float innerW = ImGui::GetContentRegionAvail().x;
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// Theme colors for buttons (resolved once)
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ImU32 favGoldFill = S.resolveColor("var(--favorite-fill)", IM_COL32(255, 200, 50, 40));
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ImU32 favGoldBorder = S.resolveColor("var(--favorite-border)", IM_COL32(255, 200, 50, 100));
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ImU32 favGoldIcon = S.resolveColor("var(--favorite-icon)", IM_COL32(255, 200, 50, 255));
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ImU32 favGoldOutline= S.resolveColor("var(--favorite-outline)", IM_COL32(255, 200, 50, 120));
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// User-adjustable opacity for the favorite gold visuals (Settings > Appearance). 1.0 =
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// theme default (unchanged); scales whatever alpha the skin resolved, so it is skin-agnostic.
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const float favOp = app->settings() ? app->settings()->getFavoriteOpacity() : 1.0f;
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ImU32 favGoldFill = ScaleAlpha(S.resolveColor("var(--favorite-fill)", IM_COL32(255, 200, 50, 40)), favOp);
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ImU32 favGoldBorder = ScaleAlpha(S.resolveColor("var(--favorite-border)", IM_COL32(255, 200, 50, 100)), favOp);
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ImU32 favGoldIcon = ScaleAlpha(S.resolveColor("var(--favorite-icon)", IM_COL32(255, 200, 50, 255)), favOp);
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ImU32 favGoldOutline= ScaleAlpha(S.resolveColor("var(--favorite-outline)", IM_COL32(255, 200, 50, 120)), favOp);
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ImU32 btnFill = S.resolveColor("var(--row-button-fill)", IM_COL32(255, 255, 255, 12));
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ImU32 btnFillHov = S.resolveColor("var(--row-button-fill-hover)", IM_COL32(255, 255, 255, 25));
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ImU32 btnBorder = S.resolveColor("var(--row-button-border)", IM_COL32(255, 255, 255, 25));
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