fix(lite): surface sync failures instead of a frozen "Syncing 99.9%"; don't report a lost server as "Synced"
Lite-parity audit, sync-progress semantics (state/presentation only — no send/sync backend call changed): - A scan failure set scan->failed + lite_error, but no UI read lite_error, so the user saw "Syncing 99.9%" forever. The status bar now shows the error text on a lite scan/server failure. - After the initial catch-up, a server loss on the cheap probe path (ProbeFailed) left the last "Synced" model on screen. The worker now re-publishes that model demoted (not complete, reason "server unreachable"). - refreshModelImpl's height-read "synced" override no longer fires while syncstatus says the backend is still scanning or is indeterminate, and a server-bound read failure in a full cycle demotes to not-synced. - The syncstatus parser no longer treats a missing/unrecognised "syncing" field as fully synced: it reports an explicit "indeterminate" (not complete). Explicit "false" stays caught-up; the fake backend's syncing:true 1000/1000 behaviour is unchanged. Tests: parser cases for missing/odd/idle "syncing" (testLiteSyncStatus*). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -3110,6 +3110,10 @@ void App::renderStatusBar()
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} else if (rpc_busy_gate_->busy()) {
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// The node holds back our requests (a long operation holds its cs_main): data may be stale.
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ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(ui::material::Warning()), "%s", TR("sb_node_busy"));
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} else if (isLiteBuild() && !state_.sync.lite_error.empty()) {
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// Lite scan/server failure: show the error instead of a frozen 'Syncing 99.9%'.
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ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(ui::material::Error()), TR("sb_lite_sync_error"),
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state_.sync.lite_error.c_str());
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} else if (state_.sync.syncing) {
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int chainTip = state_.longestchain > 0 ? state_.longestchain : state_.sync.headers;
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int blocksLeft = chainTip - state_.sync.blocks;
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