fix(lite): surface sync failures instead of a frozen "Syncing 99.9%"; don't report a lost server as "Synced"
Lite-parity audit, sync-progress semantics (state/presentation only — no send/sync backend call changed): - A scan failure set scan->failed + lite_error, but no UI read lite_error, so the user saw "Syncing 99.9%" forever. The status bar now shows the error text on a lite scan/server failure. - After the initial catch-up, a server loss on the cheap probe path (ProbeFailed) left the last "Synced" model on screen. The worker now re-publishes that model demoted (not complete, reason "server unreachable"). - refreshModelImpl's height-read "synced" override no longer fires while syncstatus says the backend is still scanning or is indeterminate, and a server-bound read failure in a full cycle demotes to not-synced. - The syncstatus parser no longer treats a missing/unrecognised "syncing" field as fully synced: it reports an explicit "indeterminate" (not complete). Explicit "false" stays caught-up; the fake backend's syncing:true 1000/1000 behaviour is unchanged. Tests: parser cases for missing/odd/idle "syncing" (testLiteSyncStatus*). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -130,6 +130,7 @@ struct LiteSyncStatusResponse {
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std::uint64_t totalBlocks = 0;
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double progress = 0.0;
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bool complete = false;
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bool indeterminate = false; // "syncing" missing/unrecognised: state unknown, NOT assumed synced
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};
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struct LiteInfoParseResult : LiteParseResultBase { LiteInfoResponse info; };
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