fix(lite): surface sync failures instead of a frozen "Syncing 99.9%"; don't report a lost server as "Synced"

Lite-parity audit, sync-progress semantics (state/presentation only — no send/sync backend call changed):
- A scan failure set scan->failed + lite_error, but no UI read lite_error, so the user saw "Syncing 99.9%"
  forever. The status bar now shows the error text on a lite scan/server failure.
- After the initial catch-up, a server loss on the cheap probe path (ProbeFailed) left the last "Synced"
  model on screen. The worker now re-publishes that model demoted (not complete, reason "server unreachable").
- refreshModelImpl's height-read "synced" override no longer fires while syncstatus says the backend is
  still scanning or is indeterminate, and a server-bound read failure in a full cycle demotes to not-synced.
- The syncstatus parser no longer treats a missing/unrecognised "syncing" field as fully synced: it reports
  an explicit "indeterminate" (not complete). Explicit "false" stays caught-up; the fake backend's
  syncing:true 1000/1000 behaviour is unchanged.

Tests: parser cases for missing/odd/idle "syncing" (testLiteSyncStatus*).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-10-19 15:16:36 -05:00
co-authored by Claude Opus 4.8
parent 02fa1a228a
commit 6f369376ec
6 changed files with 64 additions and 4 deletions
+1
View File
@@ -130,6 +130,7 @@ struct LiteSyncStatusResponse {
std::uint64_t totalBlocks = 0;
double progress = 0.0;
bool complete = false;
bool indeterminate = false; // "syncing" missing/unrecognised: state unknown, NOT assumed synced
};
struct LiteInfoParseResult : LiteParseResultBase { LiteInfoResponse info; };