feat(lite): ObsidianDragonLite Network tab — server browser
A lite-wallet-only "Network" tab (full-node keeps the Peers tab; exactly one shows per variant) to manage lightwalletd servers, replacing the basic selector that was in Settings. - Card list of servers with per-server latency + status dot, DNS host + resolved IP, and an Official/Custom pill. Official DragonX servers get a glowing outline. - Pick a server (Sticky) by clicking its card, or toggle "use a random server" (Random mode); selection applies immediately (App::rebuildLiteWallet(force=true) tears down + rebuilds the controller against the new server and resyncs — its dtor detaches the uninterruptible sync thread, so this doesn't block). - Add custom servers; hide/unhide servers (persisted set, revealed by a "Show hidden" toggle). - Latency/IP come from a new background probe (util/LiteServerProbe): libcurl CONNECT_ONLY does the TCP+TLS handshake (works for gRPC lightwalletd, no HTTP response needed), recording APPCONNECT_TIME as latency and CURLINFO_PRIMARY_IP. Auto-runs on tab open + a Refresh button. Wiring: WalletUiSurface::LiteNetwork (gated !fullNodePagesAvailable) + NavPage::LiteNetwork in the sidebar + app.cpp dispatch; settings gains a hidden-servers set; isOfficialLiteServer() added to lite_connection_service. The Settings page lite-server selector + its plumbing are removed (single source of truth = the tab). Reuses the existing server model (LiteServerPreference, Sticky/Random, selectLiteServer) and UI primitives (DrawGlassPanel, ThemeEffects glow, peers-tab ping-dot idiom). Unit-tested (liteServerHost, isOfficialLiteServer) + an env-gated live probe (verified vs lite.dragonx.is: online, latency, IP). Both variants + lite-backend build; suite passes; hygiene clean; GUI smoke-launched without crash. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -161,7 +161,7 @@ public:
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void requestLiteUnlock() { lite_unlock_prompt_ = true; }
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// (Re)build the lite controller from current settings so a changed lite-server selection
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// takes effect. No-op on non-lite/unlinked builds; preserves a live wallet (see app.cpp).
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void rebuildLiteWallet();
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void rebuildLiteWallet(bool force = false);
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WalletState& state() { return state_; }
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const WalletState& state() const { return state_; }
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const WalletState& getWalletState() const { return state_; }
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