fix(ui): make HiDPI-overflowing containers scrollable — wizard, overlay dialogs, balance recent-tx
At font_scale 1.5 (dpiScale 1.5) three fixed, non-scrolling containers clipped content off the bottom with no scroll escape: - First-run wizard: the hand-drawn cards grow ~1.5x past the fixed window, pushing Continue / Encrypt & Continue / Skip off-screen (a setup blocker). Inject a wheel-driven scroll offset into the layout seed + a scroll indicator; gate the wheel on !IsPopupOpen + NoPopupHierarchy so an open combo popup does not scroll the wizard behind it. No-op at 1.0x. - Overlay dialogs (BeginOverlayDialog): auto-height cards taller than the viewport (About, Request Payment) ran their footer off the bottom. Add a sticky per-open overflow flag that clamps the card to the viewport and makes the content child scrollable; short dialogs still center unchanged. Give the nested settings clear-history confirm its own idSuffix so it can't inherit the parent dialog's overflow state or collide on the child window id. - Balance Recent Transactions: the dp-scaled address card evicted the recent-tx list off the non-scrolling tab host. Cap the card inside RenderSharedAddressList against the space that actually remains (minus a caller-provided reserve) so the section below stays on-screen — covers all 10 balance layouts. Verified at font_scale 1.5 across full-node + Lite + Windows (ctest green) and an adversarial diff review (two low-severity regressions found + fixed). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -26,7 +26,8 @@ extern bool s_generating_z_address;
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void UpdateBalanceLerp(App* app);
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void RenderCompactHero(App* app, ImDrawList* dl, float availW, float hs, float vs,
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float heroHeightOverride = -1.0f);
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void RenderSharedAddressList(App* app, float listH, float availW, float glassRound, float hs, float vs);
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void RenderSharedAddressList(App* app, float listH, float availW, float glassRound, float hs, float vs,
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float reserveBelow = 0.0f);
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void RenderSharedRecentTx(App* app, float recentH, float availW, float hs, float vs);
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void RenderSyncBar(App* app, ImDrawList* dl, float vs);
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