feat(wallet): persist history and surface pending sends

Add an encrypted SQLite transaction history cache with cached tip metadata and
per-address shielded scan progress so startup and full refreshes avoid
re-scanning every z-address while still invalidating on wallet/address/rescan
changes.

Improve wallet history loading by paging transparent transactions, preserving
cached shielded and sent rows, keeping recent/unconfirmed activity visible, and
classifying mining-address receives. Show z_sendmany opid sends immediately in
History and Overview, pin pending rows through refreshes, and apply optimistic
address/balance debits until opids resolve.

Add timestamped RPC console tracing by source/method without logging params or
results, reduce redundant refresh/RPC calls, and cache Explorer recent block
summaries in SQLite.

Expand focused tests for transaction cache encryption, scan-progress
persistence/invalidation, history preservation, operation-status parsing,
pending send visibility, and Explorer/RPC refresh behavior.
This commit is contained in:
2026-05-05 03:22:14 -05:00
parent 948ef419ac
commit 975743f754
43 changed files with 3732 additions and 702 deletions

View File

@@ -26,7 +26,7 @@ namespace ui {
class ConsoleTab {
public:
ConsoleTab();
~ConsoleTab() = default;
~ConsoleTab();
/**
* @brief Render the console tab
@@ -46,6 +46,7 @@ public:
* @brief Add a line to the console output
*/
void addLine(const std::string& line, ImU32 color = IM_COL32(200, 200, 200, 255));
void addRpcTraceLine(const std::string& source, const std::string& method);
/**
* @brief Clear console output
@@ -69,6 +70,9 @@ public:
// Show only error messages (filter toggle)
static bool s_errors_only_enabled;
// Show app RPC calls made through RPCClient (method/source only)
static bool s_rpc_trace_enabled;
/// Refresh console text colors for current theme (call after theme switch)
static void refreshColors();
@@ -78,6 +82,7 @@ public:
static ImU32 COLOR_ERROR;
static ImU32 COLOR_DAEMON;
static ImU32 COLOR_INFO;
static ImU32 COLOR_RPC;
private:
struct ConsoleLine {
@@ -129,6 +134,13 @@ private:
float output_scroll_y_ = 0.0f; // Track scroll position for selection
ImVec2 output_origin_ = {0, 0}; // Top-left of output area
float output_line_height_ = 0.0f; // Text line height (for scanline alignment)
struct ScanlineRow {
float yTop = 0.0f;
float yBot = 0.0f;
int rowIndex = 0;
};
std::vector<ScanlineRow> scanline_rows_;
std::mutex lines_mutex_;