feat(wallet): persist history and surface pending sends

Add an encrypted SQLite transaction history cache with cached tip metadata and
per-address shielded scan progress so startup and full refreshes avoid
re-scanning every z-address while still invalidating on wallet/address/rescan
changes.

Improve wallet history loading by paging transparent transactions, preserving
cached shielded and sent rows, keeping recent/unconfirmed activity visible, and
classifying mining-address receives. Show z_sendmany opid sends immediately in
History and Overview, pin pending rows through refreshes, and apply optimistic
address/balance debits until opids resolve.

Add timestamped RPC console tracing by source/method without logging params or
results, reduce redundant refresh/RPC calls, and cache Explorer recent block
summaries in SQLite.

Expand focused tests for transaction cache encryption, scan-progress
persistence/invalidation, history preservation, operation-status parsing,
pending send visibility, and Explorer/RPC refresh behavior.
This commit is contained in:
2026-05-05 03:22:14 -05:00
parent 948ef419ac
commit 975743f754
43 changed files with 3732 additions and 702 deletions

View File

@@ -162,15 +162,6 @@ void RenderMarketTab(App* app)
ImVec2 cardMax(cardMin.x + availWidth, cardMin.y + cardH);
DrawGlassPanel(dl, cardMin, cardMax, glassSpec);
// Accent stripe — clipped to card rounded corners
{
float sw = S.drawElement("tabs.market", "accent-stripe-width").size;
dl->PushClipRect(cardMin, ImVec2(cardMin.x + sw, cardMax.y), true);
dl->AddRectFilled(cardMin, cardMax, WithAlpha(S.resolveColor("var(--accent-market)", Success()), 200),
glassSpec.rounding, ImDrawFlags_RoundCornersLeft);
dl->PopClipRect();
}
float cx = cardMin.x + Layout::spacingLg();
float cy = cardMin.y + Layout::spacingLg();
@@ -797,15 +788,6 @@ void RenderMarketTab(App* app)
ImVec2 cardMax(cardMin.x + availWidth, cardMin.y + cardH);
DrawGlassPanel(dl, cardMin, cardMax, glassSpec);
// Accent stripe
{
float sw = S.drawElement("tabs.market", "accent-stripe-width").size;
dl->PushClipRect(cardMin, ImVec2(cardMin.x + sw, cardMax.y), true);
dl->AddRectFilled(cardMin, cardMax, WithAlpha(S.resolveColor("var(--accent-portfolio)", Secondary()), 200),
glassSpec.rounding, ImDrawFlags_RoundCornersLeft);
dl->PopClipRect();
}
float cx = cardMin.x + Layout::spacingLg();
float cy = cardMin.y + Layout::spacingLg();