fix(build): make macOS release builds work natively
The --mac-release path (full-node and --lite-backend) had never run on a real Mac and broke on several Linux-only assumptions: - build.sh version parser used GNU sed \+ (BSD sed reads it literally), so it aborted before compiling — switched to POSIX [[:space:]][[:space:]]*. - build.sh libsodium universal check used GNU grep \| — switched to grep -E. - libwebp's cpu.cmake applies -mno-sse2 to its reference DSP files; under a universal build (-arch arm64;x86_64) that lands on the x86_64 slice, where it disables _Float16 and breaks the SDK 26 <math.h>. Added an idempotent FetchContent PATCH_COMMAND (cmake/patch-libwebp-simd.cmake) to neutralize it. - The SDXL lite backend static lib needs Security + CoreFoundation frameworks on macOS; added them to the imported dragonx_lite_backend target for APPLE. - Added a DRAGONX_MAC_ARCHS override plus auto-detect: with --lite-backend the app is built for the arch(es) the backend .a actually provides (its pinned ring 0.16.11 is x86_64-only), instead of failing to link a universal app. - build-lite-backend-artifact.sh uses bash 4+ (mapfile); added a re-exec guard for macOS's stock bash 3.2 and added bash to setup.sh's macOS core deps. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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setup.sh
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setup.sh
@@ -133,7 +133,7 @@ pkgs_core_arch="base-devel cmake git pkg-config
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libxkbcommon wayland libsodium curl
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autoconf automake libtool wget python xxd"
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pkgs_core_macos="cmake python xxd"
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pkgs_core_macos="bash cmake python xxd"
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# Windows cross-compile (from Linux)
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pkgs_win_debian="mingw-w64 zip"
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