feat(balance): labeled "Pending +X" chip with tooltip in more layouts
The unconfirmed balance was shown in only one layout as an unlabeled "+X" that read as a mystery. It's now a labeled "Pending +X" chip with an "awaiting confirmations" tooltip — the Classic card's badge is relabeled, and the shared compact hero (Dashboard + Two-row layouts) now draws it too. (The remaining hand-drawn layouts can reuse the same pattern as a follow-up.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -136,6 +136,18 @@ void RenderCompactHero(App* app, ImDrawList* dl, float availW, float hs, float v
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ImGui::Dummy(ImVec2(capFont->CalcTextSizeA(tickerFontSize, 10000, 0, DRAGONX_TICKER).x + Layout::spacingLg(), lineH));
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ImGui::SameLine();
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// Pending (unconfirmed) chip — so these layouts show it too, labeled, not just the Classic card.
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if (s_dispUnconfirmed > 1e-9) {
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snprintf(buf, sizeof(buf), TR("baltab_pending_chip"), s_dispUnconfirmed);
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ImVec2 pp = ImGui::GetCursorScreenPos();
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dl->AddText(capFont, tickerFontSize, ImVec2(pp.x, tickerY), WithAlpha(Warning(), 230), buf);
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float pw = capFont->CalcTextSizeA(tickerFontSize, 10000, 0, buf).x;
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if (material::IsRectHovered(ImVec2(pp.x, tickerY), ImVec2(pp.x + pw, tickerY + tickerFontSize)))
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material::Tooltip("%s", TR("baltab_pending_tip"));
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ImGui::Dummy(ImVec2(pw + Layout::spacingLg(), lineH));
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ImGui::SameLine();
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}
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// Total period-earnings (left of the USD) when the global earnings toggle is on.
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{
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std::string earnText; ImU32 earnCol;
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