feat(console): persist accent toggle + add monochrome-text toggle
Persist the two console output display preferences and add a second toolbar toggle for monochrome text. - Persistence: new Settings fields console_line_accents / console_text_color (both default true, matching the ConsoleTab statics so an upgrade re-save can't flip visible behavior). Restored into the statics at startup in the App constructor, and saved from a diff-and-save after the console renders (only when a value actually changed — save() is disk I/O). The startup restore also fixes a pre-existing bug: scanline was only synced from settings when the Settings page or first-run wizard ran, so an existing wallet ignored a saved scanline preference on launch. - Monochrome text: a new toolbar toggle (FORMAT_COLOR_TEXT, dimmed when off) next to the accent toggle. channelTextColor() early-returns the neutral COLOR_RESULT for every channel (and JSON syntax role) when off, leaving the left accent bars independent. COLOR_RESULT is contrast-floored per theme, so text stays readable on light and dark terminals. Adds console_toggle_text_color to the English source + all 8 translations. Verified: both toggles independent, persistence round-trips across restart, monochrome readable on light + dark skins. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -241,6 +241,7 @@
|
||||
"console_status_unknown": "不明",
|
||||
"console_tab_completion": "Tabで補完",
|
||||
"console_toggle_accents": "行のカラーアクセントを切り替え",
|
||||
"console_toggle_text_color": "行のテキスト色を切り替え",
|
||||
"console_type_help": "'help'と入力して利用可能なコマンドを表示",
|
||||
"console_welcome": "ObsidianDragonコンソールへようこそ",
|
||||
"console_zoom_in": "拡大",
|
||||
|
||||
Reference in New Issue
Block a user