feat(ui): settings polish — button retune, daemon card, RPC 2-row, chat preview
Settings tabs brought closer to the approved mockup: - ActionButton/renderCardButton retune (settings-scoped): 7px radius, 9px padX, Primary → accent-outline chip, Secondary/card buttons more defined. - Daemon-binary card: compact status right-aligned on the DAEMON BINARY heading (Up to date / Version differs / Not installed), filled/rounded status box, neutral danger divider (was alarming red), roomier spacing. - RPC Connection: two-row column-aligned layout (Host | Port, then Username | Password) so the password no longer clips off the card edge. - Chat settings tab: live conversation preview below the Appearance / Messaging cards; "Focus input on open" checkbox reflowed onto the console color-toggle row. - Debug Options: "Current theme only" toggle restricts either screenshot sweep to the active theme instead of cycling every skin. - Tabs fill the full content width (content-max-width cap disabled) and the sidebar nav panel centers within the true visible area. - i18n: new keys for the above (untranslated keys fall back to English). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -538,11 +538,6 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
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float exitRelY = curY + bottomPadding;
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float panelH = exitRelY + stripH;
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// Vertical centering — offset so panel is centered in the child window
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float centerOffset = std::max(glassMarginY, (contentHeight - panelH) * 0.5f);
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if (centerOffset + panelH > contentHeight)
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centerOffset = std::max(0.0f, contentHeight - panelH);
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// ===================================================================
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// PASS 2: Render using computed positions
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// ===================================================================
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@@ -552,6 +547,13 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
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ImDrawList* dl = ImGui::GetWindowDrawList();
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ImVec2 wp = ImGui::GetWindowPos();
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// Vertical centering — center the panel within the child. app.cpp sizes the child (contentHeight)
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// to the visible area (child top -> status-bar top) using window-local geometry, so this yields
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// equal top/bottom gaps at any height on every platform, no viewport dependency.
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float centerOffset = std::max(glassMarginY, (contentHeight - panelH) * 0.5f);
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if (centerOffset + panelH > contentHeight)
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centerOffset = std::max(0.0f, contentHeight - panelH);
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float panelLeft = wp.x + glassMarginL;
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float panelRight = wp.x + sidebarWidth - glassMarginR;
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float panelTopY = wp.y + centerOffset;
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