feat(ui): in-app FAQ, DPI-scaling audit fixes, mining/stratum polish + localize strings

Bundles the session's UI work (the touched files carry several of these
changes together, so they are committed as one coherent UI batch):

- FAQ: new RenderFaqDialog + data-driven faq_content, opened from a
  status-bar "?" (and the Windows title bar), styled like the Wallets
  modal with search, Wallet/Daemon tabs, and smooth scroll.
- DPI/font-scale audit: multiply hand-drawn absolute geometry by
  Layout::dpiScale() across ~30 files so nothing renders native-size at
  HiDPI / font_scale 1.5 (verified with a full sweep at 1.5x).
- Mining: chart now fills the horizontal space; thread stepper +/- buttons
  match the input-box height; move the stratum-host toggle into
  Node & Security (v1.3.0+).
- Settings: fix the auto-shield status text overlapping the grid.
- Sidebar: drop the peer-count badge on the Network button.
- i18n: wrap 193 hardcoded literals with TR() (keys/translations added in
  the preceding i18n commit), so the security/PIN/lock flow, seed-backup
  wizard, and witness-rebuild dialog localize.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-09-01 19:37:16 -05:00
co-authored by Claude Opus 4.8
parent ed675f90d8
commit d27f387d6d
35 changed files with 867 additions and 366 deletions
+7 -9
View File
@@ -219,7 +219,7 @@ inline void DrawGlassCutout(ImDrawList* dl, ImVec2 mn, ImVec2 mx,
float lineW = s_cc.lineW;
// --- Outer glow pass: wider, softer dark edge on top-left ---
float glowExpand = s_cc.glowExpand;
float glowExpand = s_cc.glowExpand * Layout::dpiScale();
int glowA = (int)s_cc.glowAlpha;
float glowLineW = s_cc.glowLineW;
{
@@ -289,6 +289,7 @@ inline void DrawGlassBevelButton(ImDrawList* dl, ImVec2 mn, ImVec2 mx,
// inner pass gives crisp bevel edge. All use AddRect with rounding so
// every layer follows the rounded corners perfectly — no clip rects needed.
{
const float dp = Layout::dpiScale();
float cx = (mn.x + mx.x) * 0.5f;
float cy = (mn.y + mx.y) * 0.5f;
@@ -304,7 +305,7 @@ inline void DrawGlassBevelButton(ImDrawList* dl, ImVec2 mn, ImVec2 mx,
struct BevelPass { float expand; float lineW; float fadeStart; float fadeEnd; };
BevelPass passes[] = {
{ 0.5f, 0.75f, 0.30f, 0.55f }, // Outer glow (thin)
{ 0.5f * dp, 0.75f, 0.30f, 0.55f }, // Outer glow (thin)
{ 0.0f, 0.75f, 0.38f, 0.58f }, // Inner crisp bevel
};
@@ -387,7 +388,7 @@ inline void DrawGlassBevelButton(ImDrawList* dl, ImVec2 mn, ImVec2 mx,
}
}
if (depth > s_ic.threshold) {
float baseInset = s_ic.inset;
float baseInset = s_ic.inset * Layout::dpiScale();
int shadowMax = (int)(s_ic.maxAlpha * depth);
float fadeRatio = s_ic.fadeRatio;
float bW = mx.x - mn.x - baseInset * 2.0f;
@@ -487,7 +488,7 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
float fixedH = stripH; // collapse strip
for (int i = 0; i < (int)NavPage::Count_; ++i)
if (IsNavPageVisible(kNavItems[i].page) && kNavItems[i].section_label && showLabels)
fixedH += olFsz + 2.0f + sectionLabelPadBot; // section label + pad below
fixedH += olFsz + 2.0f * dp + sectionLabelPadBot; // section label + pad below
fixedH += bottomPadding + stripH; // exit area
float baseFlexH = baseNavGap;
@@ -525,7 +526,7 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
if (showLabels) {
curY += sectionGap;
if (nSectionLabels < 4) sectionLabelY[nSectionLabels++] = curY;
curY += olFsz + 2.0f + sectionLabelPadBot;
curY += olFsz + 2.0f * dp + sectionLabelPadBot;
} else {
curY += sectionGap * 0.4f;
if (nSeparators < 4) separatorY[nSeparators++] = curY;
@@ -653,7 +654,7 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
fx.drawShimmer(dl, indMin, indMax, btnRnd);
fx.drawGradientBorderShift(dl, indMin, indMax, btnRnd);
}
DrawGlassCutout(dl, indMin, indMax, btnRnd, 1.5f);
DrawGlassCutout(dl, indMin, indMax, btnRnd, 1.5f * dp);
DrawGlassBevelButton(dl, indMin, indMax, btnRnd, btnDepth, 18);
buttonRects.push_back({indMin, indMax, btnRnd});
}
@@ -684,7 +685,6 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
bool itemHasBadge =
(item.page == NavPage::History && status.unconfirmedTxCount > 0) ||
(item.page == NavPage::Mining && status.miningActive) ||
(item.page == NavPage::Peers && status.peerCount > 0) ||
(item.page == NavPage::Chat && status.chatUnreadCount > 0);
float badgeReserve = 0.0f;
if (itemHasBadge) {
@@ -732,8 +732,6 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
badgeCol = Warning(); badgeTextCol = OnWarning();
} else if (item.page == NavPage::Mining && status.miningActive) {
dotOnly = true; badgeCol = Success();
} else if (item.page == NavPage::Peers && status.peerCount > 0) {
badgeCount = status.peerCount;
} else if (item.page == NavPage::Chat && status.chatUnreadCount > 0) {
badgeCount = status.chatUnreadCount;
}