refactor(ui): consolidate dialog footers + shared empty-state, unify buttons/rounding

Addresses the cross-screen inconsistencies from the layout audit by routing screens onto
the design system's own (previously under-used) shared helpers:

- Dialog footers: migrate ~9 overlay dialogs off hand-rolled placement onto the shared
  helpers — DialogActionFooter (primary+Close), DialogConfirmFooter, or
  BeginOverlayDialogFooter for custom/multi-button rows — so footers share one centered
  treatment. All footer/action buttons now use TactileButton (glass press) instead of the
  bare StyledButton some dialogs used.
- Empty states: add a shared material::DrawEmptyState(icon, title, hint) (centered icon +
  title + wrapped hint) and adopt it in Peers, Transactions, and Market-portfolio, which
  previously showed a bare left-aligned caption.
- Security dialogs: add the missing Cancel to Change Passphrase and Set PIN so the whole
  security family shares a two-button footer (Cancel dismisses without applying).
- Transactions pager: shared TactileButton helpers (matching Explorer).
- Frosted-pane rounding: Contacts/Chat use Layout::glassRounding() instead of hardcoded
  12/10/8px literals, matching Peers.
- "Set Label..." title loses its stray trailing ellipsis.

Preserves every button's label and action; the transfer footer's order becomes
[Confirm][Cancel] to match the shared helper's primary-first convention. Verified at 1280
across full-node + Lite + Windows (ctest green) and an adversarial diff review (clean).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-19 11:23:49 -05:00
co-authored by Claude Opus 4.8
parent a598217975
commit d5c30237d2
25 changed files with 177 additions and 126 deletions
+21 -2
View File
@@ -1476,12 +1476,22 @@ void App::renderEncryptWalletDialog() {
bool valid = strlen(change_old_pass_buf_) > 0 &&
strlen(change_new_pass_buf_) >= 8 &&
strcmp(change_new_pass_buf_, change_confirm_buf_) == 0;
// Two-button footer (primary + Cancel) to match the encrypt/decrypt siblings.
float btnW = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.x) * 0.5f;
ImGui::BeginDisabled(!valid || encrypt_in_progress_);
if (ui::material::TactileButton(TR("change_pass_title"), ImVec2(-1, 40))) {
if (ui::material::TactileButton(TR("change_pass_title"), ImVec2(btnW, 40))) {
changePassphrase(std::string(change_old_pass_buf_),
std::string(change_new_pass_buf_));
}
ImGui::EndDisabled();
ImGui::SameLine();
// Cancel does what Esc/close does — dismiss without applying. Buffers are wiped by
// the !show_change_passphrase_ cleanup block below.
if (ui::material::TactileButton(TR("cancel"), ImVec2(btnW, 40))) {
show_change_passphrase_ = false;
}
EndOverlayDialog();
}
@@ -1945,8 +1955,10 @@ void App::renderPinDialogs() {
util::SecureVault::isValidPin(pinStr) &&
strcmp(pin_buf_, pin_confirm_buf_) == 0;
// Two-button footer (primary + Cancel) to match the encrypt/decrypt siblings.
float btnW = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.x) * 0.5f;
ImGui::BeginDisabled(!valid || pin_in_progress_);
if (ui::material::TactileButton(TR("settings_set_pin"), ImVec2(-1, 40))) {
if (ui::material::TactileButton(TR("settings_set_pin"), ImVec2(btnW, 40))) {
pin_in_progress_ = true;
pin_status_ = "Verifying passphrase...";
@@ -2005,6 +2017,13 @@ void App::renderPinDialogs() {
}
}
ImGui::EndDisabled();
ImGui::SameLine();
// Cancel does what Esc/close does — dismiss without applying. Buffers are wiped by
// the !show_pin_setup_ cleanup block below.
if (ui::material::TactileButton(TR("cancel"), ImVec2(btnW, 40))) {
show_pin_setup_ = false;
}
EndOverlayDialog();
}
// Wipe the passphrase/PIN buffers if the dialog was dismissed (X / Esc /