refactor(ui): consolidate dialog footers + shared empty-state, unify buttons/rounding
Addresses the cross-screen inconsistencies from the layout audit by routing screens onto the design system's own (previously under-used) shared helpers: - Dialog footers: migrate ~9 overlay dialogs off hand-rolled placement onto the shared helpers — DialogActionFooter (primary+Close), DialogConfirmFooter, or BeginOverlayDialogFooter for custom/multi-button rows — so footers share one centered treatment. All footer/action buttons now use TactileButton (glass press) instead of the bare StyledButton some dialogs used. - Empty states: add a shared material::DrawEmptyState(icon, title, hint) (centered icon + title + wrapped hint) and adopt it in Peers, Transactions, and Market-portfolio, which previously showed a bare left-aligned caption. - Security dialogs: add the missing Cancel to Change Passphrase and Set PIN so the whole security family shares a two-button footer (Cancel dismisses without applying). - Transactions pager: shared TactileButton helpers (matching Explorer). - Frosted-pane rounding: Contacts/Chat use Layout::glassRounding() instead of hardcoded 12/10/8px literals, matching Peers. - "Set Label..." title loses its stray trailing ellipsis. Preserves every button's label and action; the transfer footer's order becomes [Confirm][Cancel] to match the shared helper's primary-first convention. Verified at 1280 across full-node + Lite + Windows (ctest green) and an adversarial diff review (clean). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1026,7 +1026,7 @@ void RenderContactsTab(App* app)
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const float tpW = ImGui::GetContentRegionAvail().x;
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const float tIpad = 12.0f * dp, tVpad = 10.0f * dp;
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{
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material::GlassPanelSpec g; g.rounding = 12.0f * dp; g.fillAlpha = 14; g.borderAlpha = 34;
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material::GlassPanelSpec g; g.rounding = Layout::glassRounding(); g.fillAlpha = 14; g.borderAlpha = 34;
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material::DrawGlassPanel(tpdl, tpMin, ImVec2(tpMin.x + tpW, tpMin.y + listH), g);
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}
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ImGui::SetCursorScreenPos(ImVec2(tpMin.x + tIpad, tpMin.y + tVpad));
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@@ -1129,7 +1129,7 @@ void RenderContactsTab(App* app)
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ImDrawList* pdl = ImGui::GetWindowDrawList();
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const ImVec2 pMin = ImGui::GetCursorScreenPos();
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const float pW = ImGui::GetContentRegionAvail().x;
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material::GlassPanelSpec g; g.rounding = 12.0f * dp; g.fillAlpha = 14; g.borderAlpha = 34;
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material::GlassPanelSpec g; g.rounding = Layout::glassRounding(); g.fillAlpha = 14; g.borderAlpha = 34;
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material::DrawGlassPanel(pdl, pMin, ImVec2(pMin.x + pW, pMin.y + listH), g);
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}
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// AlwaysUseWindowPadding: a borderless child ignores WindowPadding without it, so the rows
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@@ -1390,7 +1390,7 @@ void RenderContactsTab(App* app)
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const float rowH = avR * 2.0f + 16.0f * dp;
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const float panelH = 2.0f * rowH + gap + 2.0f * padIn;
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const ImVec2 pOrigin = ImGui::GetCursorScreenPos();
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material::GlassPanelSpec g; g.rounding = 12.0f * dp; g.fillAlpha = 14; g.borderAlpha = 34;
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material::GlassPanelSpec g; g.rounding = Layout::glassRounding(); g.fillAlpha = 14; g.borderAlpha = 34;
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material::DrawGlassPanel(pdl, pOrigin, ImVec2(pOrigin.x + w, pOrigin.y + panelH), g);
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const ImVec2 rmn(pOrigin.x + padIn, pOrigin.y + padIn);
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const float rowW = w - 2.0f * padIn;
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