refactor(ui): consolidate dialog footers + shared empty-state, unify buttons/rounding
Addresses the cross-screen inconsistencies from the layout audit by routing screens onto the design system's own (previously under-used) shared helpers: - Dialog footers: migrate ~9 overlay dialogs off hand-rolled placement onto the shared helpers — DialogActionFooter (primary+Close), DialogConfirmFooter, or BeginOverlayDialogFooter for custom/multi-button rows — so footers share one centered treatment. All footer/action buttons now use TactileButton (glass press) instead of the bare StyledButton some dialogs used. - Empty states: add a shared material::DrawEmptyState(icon, title, hint) (centered icon + title + wrapped hint) and adopt it in Peers, Transactions, and Market-portfolio, which previously showed a bare left-aligned caption. - Security dialogs: add the missing Cancel to Change Passphrase and Set PIN so the whole security family shares a two-button footer (Cancel dismisses without applying). - Transactions pager: shared TactileButton helpers (matching Explorer). - Frosted-pane rounding: Contacts/Chat use Layout::glassRounding() instead of hardcoded 12/10/8px literals, matching Peers. - "Set Label..." title loses its stray trailing ellipsis. Preserves every button's label and action; the transfer footer's order becomes [Confirm][Cancel] to match the shared helper's primary-first convention. Verified at 1280 across full-node + Lite + Windows (ctest green) and an adversarial diff review (clean). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -210,11 +210,10 @@ void ValidateAddressDialog::render(App* app)
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ImGui::TextColored(ImVec4(1.0f, 0.6f, 0.0f, 1.0f), "%s", TR("not_connected"));
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}
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ImGui::Spacing();
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// Close button at bottom
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// Close button at bottom — centered via the shared footer helper (no separator, matching
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// the prior hand-rolled placement).
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float button_width = closeBtn.width;
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ImGui::SetCursorPosX((ImGui::GetWindowWidth() - button_width) / 2.0f);
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material::BeginOverlayDialogFooter(button_width, /*drawSeparator=*/false);
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if (material::TactileButton(TR("close"), ImVec2(button_width, 0), S.resolveFont(closeBtn.font))) {
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s_open = false;
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}
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