perf: memoize per-frame render hot paths (console, transactions, recent lists)
Immediate-mode render functions re-run every frame; these rebuilt O(N) state each time even when nothing changed. From a 6-lens perf audit, each finding verified on a hot-path basis: - Console: ConsoleModel gains revision(); the full-model filter scan and the glyph-by-glyph text-layout pass (BuildConsoleLayout) rebuild only when the model / filter / wrap-width / zoom change — previously it re-shaped up to 10,000 lines every frame even when idle/scrolled. clear() force-invalidates the memo mid-render (no OOB on the just-emptied visible set). - Transactions: the summary-card totals memoize behind the tab's existing FNV-1a fingerprint (also folds away a now-duplicate O(N) display-key pass). - Send / Receive recent lists: early-exit the prefix scan (state.transactions is kept newest-first) instead of filtering the whole tx history every frame. - network_refresh_service: O(new x total) txid find-and-replace -> hash map. - Sidebar unconfirmed-tx badge cached on last_tx_update + tx count; the daemon-memory probe (/proc scan on Linux, popen on macOS) throttled to ~1.5s. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -15,6 +15,7 @@
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#include "../../rpc/rpc_client.h"
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#include "../../rpc/rpc_worker.h"
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <deque>
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@@ -188,6 +189,14 @@ private:
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bool has_text_filter_ = false; // computed once per frame (before the toolbar draws it)
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std::string filter_lower_; // lowercased filter needle for match highlighting
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// Memoization keys so the two expensive per-frame passes rebuild only on change (not every frame):
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// computeVisibleLines (filter scan over the whole model) is keyed on the model revision + filter
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// state; BuildConsoleLayout (glyph-by-glyph text shaping of every visible line) is keyed on the
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// resulting visible-set generation + wrap width + line height/zoom.
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std::uint64_t vis_key_ = ~0ull; // key of the last computeVisibleLines
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std::uint64_t vis_generation_ = 0; // bumped whenever visible_indices_ is rebuilt
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std::uint64_t layout_key_ = ~0ull; // key of the last BuildConsoleLayout
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// Wrap layout for the visible lines (segments + per-line heights + cumulative Y),
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// recomputed each frame by the pure BuildConsoleLayout (console_text_layout.h) and
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// consumed by the renderer + hit-testing.
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