refactor(ui): consolidate raw ImGui buttons onto material::TactileButton
UI-standardization audit: ~66 call sites still used raw ImGui::Button / ImGui::SmallButton instead of the app's canonical TactileButton, so those buttons missed the standard glass fill + rim + tactile overlay (and the light-theme flat treatment). Convert 59 plain action-button sites across the wizard, security dialogs, settings, market/console/explorer tabs, and the address dialogs to material::TactileButton / TactileSmallButton (drop-in: same signature/return, args preserved verbatim). Danger buttons keep their PushStyleColor wrappers — Tactile renders through them then overlays. Deliberately left raw (not plain buttons): InvisibleButton hit-targets, the frameless transparent-bg collapsible-header toggles (RPC/Debug), the icon-only pagination chevrons, and the receive All/Z/T segmented filter — a glass rim would clash with those intentionally borderless/segmented looks. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1467,7 +1467,7 @@ void ConsoleTab::renderCommandsPopup()
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ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
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// Close button
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if (ImGui::Button(TR("console_close"), ImVec2(-1, 0))) {
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if (material::TactileButton(TR("console_close"), ImVec2(-1, 0))) {
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cmdFilter[0] = '\0';
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show_commands_popup_ = false;
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}
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