refactor(ui): consolidate raw ImGui buttons onto material::TactileButton
UI-standardization audit: ~66 call sites still used raw ImGui::Button / ImGui::SmallButton instead of the app's canonical TactileButton, so those buttons missed the standard glass fill + rim + tactile overlay (and the light-theme flat treatment). Convert 59 plain action-button sites across the wizard, security dialogs, settings, market/console/explorer tabs, and the address dialogs to material::TactileButton / TactileSmallButton (drop-in: same signature/return, args preserved verbatim). Danger buttons keep their PushStyleColor wrappers — Tactile renders through them then overlays. Deliberately left raw (not plain buttons): InvisibleButton hit-targets, the frameless transparent-bg collapsible-header toggles (RPC/Debug), the icon-only pagination chevrons, and the receive All/Z/T segmented filter — a glass rim would clash with those intentionally borderless/segmented looks. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1043,7 +1043,7 @@ static void renderBlockDetailModal(App* app) {
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if (s_detail_height > 1) {
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ImGui::PushFont(Type().iconMed());
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ImGui::PushID("prevBlock");
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if (ImGui::SmallButton(ICON_MD_CHEVRON_LEFT)) {
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if (material::TactileSmallButton(ICON_MD_CHEVRON_LEFT)) {
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if (app->rpc() && app->rpc()->isConnected())
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fetchBlockDetail(app, s_detail_height - 1);
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}
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@@ -1057,7 +1057,7 @@ static void renderBlockDetailModal(App* app) {
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if (!s_detail_next_hash.empty()) {
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ImGui::PushFont(Type().iconMed());
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ImGui::PushID("nextBlock");
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if (ImGui::SmallButton(ICON_MD_CHEVRON_RIGHT)) {
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if (material::TactileSmallButton(ICON_MD_CHEVRON_RIGHT)) {
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if (app->rpc() && app->rpc()->isConnected())
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fetchBlockDetail(app, s_detail_height + 1);
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}
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