refactor(ui): consolidate raw ImGui buttons onto material::TactileButton
UI-standardization audit: ~66 call sites still used raw ImGui::Button / ImGui::SmallButton instead of the app's canonical TactileButton, so those buttons missed the standard glass fill + rim + tactile overlay (and the light-theme flat treatment). Convert 59 plain action-button sites across the wizard, security dialogs, settings, market/console/explorer tabs, and the address dialogs to material::TactileButton / TactileSmallButton (drop-in: same signature/return, args preserved verbatim). Danger buttons keep their PushStyleColor wrappers — Tactile renders through them then overlays. Deliberately left raw (not plain buttons): InvisibleButton hit-targets, the frameless transparent-bg collapsible-header toggles (RPC/Debug), the icon-only pagination chevrons, and the receive All/Z/T segmented filter — a glass rim would clash with those intentionally borderless/segmented looks. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -590,9 +590,9 @@ static void pfDrawAddressSection(App* app)
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 12.0f * dp);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, pillPad);
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ImGui::SetCursorScreenPos(ImVec2(grpX, rowStart.y + (rowH - pillH) * 0.5f));
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if (ImGui::Button(selLbl)) selAllClicked = true;
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if (material::TactileButton(selLbl)) selAllClicked = true;
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ImGui::SameLine();
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if (ImGui::Button(clrLbl)) s_pfEdit.addrs.clear();
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if (material::TactileButton(clrLbl)) s_pfEdit.addrs.clear();
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ImGui::PopStyleVar(2);
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ImGui::SameLine();
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ImGui::SetCursorScreenPos(ImVec2(ImGui::GetCursorScreenPos().x,
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@@ -825,7 +825,7 @@ static void RenderPortfolioEditor(App* app)
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ImGui::EndChild();
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ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
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// Add immediately creates a persisted "Untitled" group and selects it for editing.
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if (ImGui::Button(TR("portfolio_add_entry"), ImVec2(masterW, addH))) {
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if (material::TactileButton(TR("portfolio_add_entry"), ImVec2(masterW, addH))) {
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// Adding switches to a new group; uncommitted edits to the current one are discarded.
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auto es = settings->getPortfolioEntries();
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config::Settings::PortfolioEntry ne;
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@@ -952,11 +952,11 @@ static void RenderPortfolioEditor(App* app)
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material::RightAlignX(grp);
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + Layout::spacingSm());
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ImGui::BeginDisabled(!selDirty);
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if (ImGui::Button(TR("portfolio_revert"), ImVec2(bw, addH)))
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if (material::TactileButton(TR("portfolio_revert"), ImVec2(bw, addH)))
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PortfolioBeginEdit(app, s_pfEdit.sel); // reload the working set from the stored entry
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ImGui::SameLine(0, sp);
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ImGui::BeginDisabled(s_pfEdit.label[0] == '\0');
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if (ImGui::Button(TR("portfolio_save"), ImVec2(bw, addH))) pfCommitIfNeeded(settings);
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if (material::TactileButton(TR("portfolio_save"), ImVec2(bw, addH))) pfCommitIfNeeded(settings);
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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}
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@@ -967,7 +967,7 @@ static void RenderPortfolioEditor(App* app)
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{
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float bh = 40.0f * dp, bw = 120.0f * dp;
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material::RightAlignX(bw);
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if (ImGui::Button(TR("portfolio_close"), ImVec2(bw, bh))) { pfCommitIfNeeded(settings); s_pfEdit.open = false; }
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if (material::TactileButton(TR("portfolio_close"), ImVec2(bw, bh))) { pfCommitIfNeeded(settings); s_pfEdit.open = false; }
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}
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material::EndOverlayDialog();
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@@ -1672,7 +1672,7 @@ static void mktDrawPortfolio(const MktCtx& cx)
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float mBtnW = body2->CalcTextSizeA(body2->LegacySize, FLT_MAX, 0, ml).x + Layout::spacingMd() * 2;
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ImGui::SameLine();
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material::RightAlignX(mBtnW);
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if (ImGui::Button(ml, ImVec2(mBtnW, 0))) {
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if (material::TactileButton(ml, ImVec2(mBtnW, 0))) {
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// Open the combined editor selecting the first group (or the empty state if none).
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PortfolioBeginEdit(app, app->settings()->getPortfolioEntries().empty() ? -1 : 0);
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s_pfEdit.open = true;
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