fix: Tier-2 involved mediums — send confirm re-validation + console JSON errors
- Send: re-validate against LIVE state at the "Confirm & Send" click (connected,
not syncing, amount > 0, total <= available). The confirm dialog persists
across frames, so a balance drop / sync restart / fee bump after Review could
otherwise broadcast a now-invalid transaction; it now shows a clear message
instead of sending.
- Console: a malformed JSON argument ({...}/[...] that fails to parse) was
silently sent to the daemon as a plain string. Now the command fails with a
clear "Argument N is not valid JSON" line instead of being silently mangled.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -794,9 +794,20 @@ void RenderSendConfirmPopup(App* app) {
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Type().text(TypeStyle::Body2, TR("sending"));
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} else {
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if (TactileButton(TR("confirm_and_send"), ImVec2(S.button("tabs.send", "confirm-button").width, std::max(schema::UI().drawElement("tabs.send", "confirm-btn-min-height").size, schema::UI().drawElement("tabs.send", "confirm-btn-base-height").size * popVs)), S.resolveFont(S.button("tabs.send", "confirm-button").font))) {
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// Re-validate against LIVE state — the confirm dialog persists across frames, so the
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// balance could have dropped or sync (re)started (or the fee bumped total over available)
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// since Review. Don't broadcast a now-invalid transaction.
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const auto& liveState = app->getWalletState();
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double liveAvail = GetAvailableBalance(app);
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if (!app->isConnected() || liveState.sync.syncing || s_amount <= 0 ||
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(s_amount + s_fee) > liveAvail) {
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s_tx_status = "Cannot send now — check connection, sync, and available balance.";
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s_status_success = false;
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s_status_timestamp = ImGui::GetTime();
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}
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// A locked encrypted lite wallet can't spend; prompt to unlock instead of sending
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// (the backend would otherwise reject with "Wallet is locked").
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if (app->liteWallet() && app->getWalletState().isLocked()) {
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else if (app->liteWallet() && app->getWalletState().isLocked()) {
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app->requestLiteUnlock();
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} else {
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s_sending = true;
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