feat(ui): float all modals card-less like Manage Portfolio

Drop the glass card + boxed title bar from every dialog so content floats
directly on the blur backdrop under a plain h6 heading — the Manage-Portfolio
look — unifying the whole modal system on one visual language (reverses the
earlier card-for-small / float-for-large split).

- Framework: the positional BeginOverlayDialog overload (used by all ~34 card
  dialogs) now defaults to floatingContent + plainHeading (draw_helpers.h). The
  9 spec-form BlurFloat dialogs are unchanged; any dialog can still opt back to a
  card via an explicit OverlayStyle::GlassCard spec. Authored widths are kept
  (floating never resizes), so width-coupled layouts are unaffected.
- Dedup: the framework h6 title made each dialog's own repeated title heading
  redundant. Removed the duplicate body heading from Import/Export key, Backup,
  daemon update, seed backup, seed migration, Defender-blocked (app.cpp),
  Wallets, and the send-confirm popup.
- Close paths: dropping the title-bar close X is covered — every dialog has a
  footer button and/or the framework's outside-click dismiss (all pass p_open);
  send-confirm keeps Esc + Confirm/Cancel.

Verified via the headless full UI sweep on dark + light: 17 modal surfaces float
card-less with a single clean heading, nothing clipped, close controls present.
Build clean, ctest passes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-09 21:57:04 -05:00
parent b70f1ae643
commit e7a3f90102
4 changed files with 8 additions and 26 deletions

View File

@@ -1462,10 +1462,10 @@ inline bool BeginOverlayDialog(const OverlayDialogSpec& spec)
return childVisible;
}
// Positional overload — the default look for the app's dialogs: a card (auto-height, so small
// dialogs stay small) on the live-blur backdrop. The card renders opaque via the sole-consumer
// fallback (glass would thrash the single-slot blur cache against the radius-64 backdrop). A dialog
// that wants the old opaque scrim (no blur) can pass a spec with blurBackdrop = false.
// Positional overload — the default look for the app's dialogs: content floats directly on the
// live-blur backdrop (no glass card) under a plain h6 heading, matching the Manage-Portfolio
// editor. Auto-height keeps short dialogs short. A dialog that needs the old contained card can
// pass an explicit OverlayDialogSpec with style = OverlayStyle::GlassCard.
inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth = 460.0f,
float scrimOpacity = 0.92f, float cardBottomViewportRatio = 0.85f,
const char* idSuffix = nullptr)
@@ -1473,7 +1473,9 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
OverlayDialogSpec s;
s.title = title; s.p_open = p_open; s.cardWidth = cardWidth;
s.scrimOpacity = scrimOpacity; s.cardBottomViewportRatio = cardBottomViewportRatio; s.idSuffix = idSuffix;
s.blurBackdrop = true;
s.blurBackdrop = true;
s.floatingContent = true; // no glass card — content floats on the blur
s.plainHeading = true; // h6 heading instead of the boxed title bar (drops the ✕)
return BeginOverlayDialog(s);
}