feat(image-picker): animated-image badge on GIF/WebP thumbnails

Animated thumbnails now show a small play-arrow badge (bottom-right) so users can
spot which images move before hovering; it's hidden while the image plays on
hover.

Detection is cheap — a new util::IsAnimatedImageFile probes without a full
decode: animated WebP via WebPGetFeatures.has_animation, and a multi-frame GIF
via a lightweight image-descriptor block walk (stops at the 2nd frame). The
picker only probes .gif/.webp thumbnails and caches the result on the Thumb.

Verified: animated GIF + animated WebP report animated; still GIF/WebP/PNG do not.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-15 11:44:57 -05:00
parent 137147921c
commit e7f2d2e3c7
3 changed files with 69 additions and 0 deletions

View File

@@ -467,6 +467,52 @@ bool LoadAnimatedRGBA(const char* path, int maxFrames, AnimFrames& out)
}
}
// Lightweight animation probe (no full decode): animated WebP via WebPGetFeatures.has_animation, or a
// GIF with >1 image-descriptor block. Walks the GIF block structure only until it finds a 2nd frame.
static bool IsAnimatedData(const unsigned char* data, size_t len)
{
if (IsWebP(data, len)) {
WebPBitstreamFeatures f;
if (WebPGetFeatures(data, len, &f) == VP8_STATUS_OK) return f.has_animation != 0;
return false;
}
if (len >= 13 && memcmp(data, "GIF8", 4) == 0) {
size_t p = 6; // after "GIF8?a"
unsigned char packed = data[p + 4]; // Logical Screen Descriptor packed byte
p += 7;
if (packed & 0x80) p += (size_t)(2 << (packed & 7)) * 3; // skip global color table
int frames = 0;
while (p < len) {
unsigned char b = data[p++];
if (b == 0x2C) { // image descriptor = one frame
if (++frames > 1) return true;
if (p + 9 > len) break;
unsigned char ip = data[p + 8];
p += 9;
if (ip & 0x80) p += (size_t)(2 << (ip & 7)) * 3; // skip local color table
if (p >= len) break;
++p; // LZW min code size
while (p < len) { unsigned char s = data[p++]; if (!s) break; p += s; } // image sub-blocks
} else if (b == 0x21) { // extension
if (p >= len) break;
++p; // label
while (p < len) { unsigned char s = data[p++]; if (!s) break; p += s; } // sub-blocks
} else { // trailer (0x3B) or unexpected
break;
}
}
return frames > 1;
}
return false;
}
bool IsAnimatedImageFile(const char* path)
{
std::vector<unsigned char> file;
if (!ReadFileToBuffer(path, file)) return false;
return IsAnimatedData(file.data(), file.size());
}
void DestroyTexture(ImTextureID texID)
{
if (!texID) return;

View File

@@ -31,6 +31,12 @@ struct AnimFrames {
*/
bool LoadAnimatedRGBA(const char* path, int maxFrames, AnimFrames& out);
/**
* @brief Cheaply report whether an image file is an animation (multi-frame GIF or animated WebP),
* WITHOUT a full decode — a header/structure probe. False for stills + non-animatable formats.
*/
bool IsAnimatedImageFile(const char* path);
/**
* @brief Load a PNG/JPG/BMP image from disk into an OpenGL or DX11 texture.
* @param path File path (relative to working directory or absolute)