feat(console): persist the output zoom level across launches

The console zoom (s_console_zoom) was a plain static reset to 1.0 each launch,
unlike the sibling toggles. Wire it through Settings (console_zoom float),
restored into the static at startup in the App ctor and written back via the
existing post-render diff-and-save. Loading clamps to [0.25, 4.0] (also
catching NaN) so a corrupt value can't feed the scanline divisor.

Verified: seeding console_zoom=1.5 survives a relaunch and the console text
renders larger.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-12 17:54:47 -05:00
parent 48eceb6593
commit e8055888a5
3 changed files with 10 additions and 1 deletions

View File

@@ -313,6 +313,7 @@ bool App::init()
ui::ConsoleTab::s_scanline_enabled = settings_->getScanlineEnabled();
ui::ConsoleTab::s_line_accents_enabled = settings_->getConsoleLineAccents();
ui::ConsoleTab::s_line_text_color_enabled = settings_->getConsoleTextColor();
ui::ConsoleTab::s_console_zoom = settings_->getConsoleZoom();
// Apply saved user font scale so fonts are correct on first reload
{
@@ -1798,9 +1799,11 @@ void App::render()
// disk I/O — and only here in the Console case where these statics can change.
if (settings_) {
if (ui::ConsoleTab::s_line_accents_enabled != settings_->getConsoleLineAccents() ||
ui::ConsoleTab::s_line_text_color_enabled != settings_->getConsoleTextColor()) {
ui::ConsoleTab::s_line_text_color_enabled != settings_->getConsoleTextColor() ||
ui::ConsoleTab::s_console_zoom != settings_->getConsoleZoom()) {
settings_->setConsoleLineAccents(ui::ConsoleTab::s_line_accents_enabled);
settings_->setConsoleTextColor(ui::ConsoleTab::s_line_text_color_enabled);
settings_->setConsoleZoom(ui::ConsoleTab::s_console_zoom);
settings_->save();
}
}